Welcome to the world of Tessel! Tessel is a new RPG that will be coming (eventually) to a server list near you! If you're interested, you should probably start by reading the story behind Tessel. If things go in the right direction, Tessel should have a feel to it that will remind you of the popular fantasy role-playing game Guild Wars 2. Tessel will also feature a few innovative new gameplay mechanics, made by yours truly. Read on.
As I mentioned before, the game will feature a few unique gameplay mechanics. The primary mechanic will be the way in which players learn new skills. Most RPG's have a level-up rank system which slowly 'unlocks' skills and abilities based on how much experience you have in that skill. Tessel will not work like this. In Tessel, you will learn new skills through observation. Each skill has a link to a governing attribute, or superskill. The three superskills in Tessel are Physical, Magical, and Supernatural. When you observe a player or NPC using a skill, you'll learn a tiny bit about it. Depending on the difficulty of the skill, and your affinity to it's superskill, you'll be able to start practicing that skill on your own after having observed it a few times. For example, if you are a Kvar (who have a primary affinity to the Physical superskill) and you observe an NPC use a Supernatural skill, they'll learn very little about it and will have to observe it many times more before they could even begin to understand it. On the other hand, if that Kvar observes another player use a special melee attack, they'll likely be ready to practice it after seeing it only once or twice. Once you begin to practice a skill, you'll be able to use it more effectively depending on how skilled you've become at it. Having skills learned by observation should greatly reduce the need for grinding, since you won't need to practice one thing for a long time in order to learn something different. (If you are wondering, I have already finished coding for this skill system)
Like many other RPG games (and not many other Blockland-based RPG games), Tessel will feature multiple races that players can choose to start with. Each of these races will have their own part of the world that is primarily inhabited by that race. Obviously, the building for the world of Tessel is going to take a lot of building that
I cannot do. I'll need community members to volunteer to help me build different parts of the world. When more of the writing is complete, I'll be able to assign specific pieces of the world to builders who have volunteered.
I have other ideas, but many of them would be considered far-fetched to most people. So I'll bring them up when progress seems far enough to begin considering them.
Things I need help with (in order of current importance):
Concept Art
Building
Modeling (Playertypes)
Coding support (I'm looking for coders to help me solve individual tasks)
GUI design (Layout and Scripting)
Modeling (Items and misc.)
GUI design (Graphics)
Graphic design (Skyboxes, Particles, Sun flares, Textures)
Ideas (I don't need much right now)
Financial support (
1PHaxaVarvLwRb2EuycepJZq1ZJz4KhD8H BTC)
If you're interested in helping in any of the above areas
except ideas, please send me a PM with how you can help. If you have ideas, you should simply post them in this thread. People who help will receive credit on this thread and in the game.
Constructive criticism is encouraged.