Author Topic: Terrorist Mod Beta Release.  (Read 2774 times)

I got bored of working on it so here is the beta version, it has many bugs and things but I'm getting rather bored of working on it.

Credits
Trader and Space Guy have helped me when I got stuck and I used the Default Minigame script by Aloshi in it so yeah...

People tell me it's like Counter Strike for Blockland but I've never played Counter Strike and never seen it either so I don't know...

I'll only fix major bugs because I've got other stuff I want to make.

/howtoplay to learn how to play
/terroristMini to start mini
/endTerroristMini to end it.

Set a civilian spawn, terrorist spawn and SWAT spawn wherever you want the terrorist civilians and swat to spawn.

You can set /kidnap and /rescue to buttons in controls.

Known issues..

Timer not stopping and going into negatives.
Spawn messing up.
Terrorist/SWAT not loosing Hostage/Rescued count.

Downloads.

Zip
Rar


this is a freakin awesome mod



Not sure if to suggest here, But i like the mod, keep working on it :)

Suggestions
1. Player classes, E.g. Sniper, Assult, Demo
2. When Civilians are captured they do to cages that the Swat can unlock (not sure if this already happens)
3. Special guns for them?
4. A bigger timer, More time, more fun :D

More to come when i beta play more :)

Timer is customizable, so you can choose how many minutes, Default is 10.
$TerroristMini::GameTime = "minutes";

I might do number 2.


I've decided to carry on working on this.



Fail nothing about this works correctly except the civilians.
« Last Edit: November 21, 2007, 08:53:46 PM by tommybricksetti »

It does work... You're the one who fails, stop posting in my threads acting like you know it all when you cleary don't.