Author Topic: Blockland Gamemode/RPG Discussion (09/07/13)  (Read 2314 times)

Hey guys,
This is more of an open-ended question, and a rather narrow topic, but i'm curious as to what kinds of gamemodes/rpgs could be added to the game, or what kinds of things could be done to make the current ones much better?

I've recently picked up Blockland scripting, and am looking to create my own custom content for the game, but the thing is, im just not sure where to start. You don't need to tell me that it'll be very difficult and take a lot of time, I am fully aware of that-and anyway, shouldn't a mod that takes far more time to make turn out better than one that was made in five minutes? I've got quite a bit of previous programming experience over the last few years, primarily with Flash ActionScript and basic knowledge of other languages such as C++ and C#. I understand functions and logic really well, all I need to learn is the basic syntax of a new language and I can go from there.

I'm open to suggestions guys, and I welcome any constructive feedback that you may have.

Make a new city-roleplay sort of mod that has no backdoors, very few bugs, makes sense, has many features, attempts to emulate real life as much as possible, cannot be abused, realistic, and efficient, as well as not taking up so many resources.

The ones we have right now don't come up to this level, which is why a better one would be great - including things like disease, sickness, the need to go to the bathroom, medicine, etc.

I bet if you do something like this, people could really see a difference. Oh, and make it public too - that will be a first.
« Last Edit: July 09, 2013, 02:30:19 PM by Pacnet2012³ »

Make a new city-roleplay sort of mod that has no backdoors, very few bugs, makes sense, has many features, attempts to emulate real life as much as possible, cannot be abused, realistic, and efficient, as well as not taking up so many resources.

The ones we have right now don't come up to this level, which is why a better one would be great - including things like disease, sickness, the need to go to the bathroom, medicine, sleeping, etc.

I bet if you do something like this, people would really like it. Oh, and make it public too - that will be a first.

Lol.

Lol.
granted the sleeping stuff is a bit too far and boring but...it's a start. I mean he's right about the fact that the current ones suck because they're all the same, make something different.
« Last Edit: July 09, 2013, 12:27:18 PM by Racerboy »


granted the sleeping stuff is a bit too far and boring but...it's a start. I mean he's right about the fact that the current ones suck because they're all the same, make something different.

There's only a select few in the community who have the knowledge and attention span to code such a gamemode and they aren't active and/or motivated enough to do this.

What we do have plenty of, are guys who can edit some lines of code to change minute things. Instead, these guys should write their gamemodes from scratch.

What we do have plenty of, are guys who can edit some lines of code to change minute things. Instead, these guys should write their gamemodes from scratch.

I do intend to write my own game-modes from scratch. I spent a good couple of hours looking through a City RPG mod that I got a hold of, and it never really occurred to be just how much code goes into it to get the thing to work correctly. I'll learn through experimentation and trial and error, plus getting some basic ideas from what's already been done rather than "re-inventing the wheel" (as the saying goes), to quicken the pace.

There's only a select few in the community who have the knowledge and attention span to code such a gamemode and they aren't active and/or motivated enough to do this.

My motivation to actually code my own game mode will come based off of what the Blockland community needs. If there is a need for something to be created, or made better, i'm going to make the effort to see that it is done. Besides, programming is what I love and what I do best.
« Last Edit: July 09, 2013, 06:18:40 PM by Trinity »