Author Topic: Platformer Bricks [Released]  (Read 6497 times)

Making a full-fledged sonic playertype here.

:I

Mines been completed for a while, I may release it.

^^^^^^^

Wowe. Okay then, I'll keep it to myself. ._.

I really want to try this with my playertype, but I'm on vacation for 1 1/2 days more :p


If you hit a bumper from its side, shouldn't it bounce you backwards in the same relative velocity? Kind of like bumpers in a pinball game.
In 3D space, a bumper pointing upwards would be expected to move you up. I get what you're saying though. Directional bumpers should be used for that.

Get the latest version if you can. Icons are fixed, the grind spark emitter is improved, and grinding is 5ms slower. Hopefully any performance issues with rails are fixed or significantly improved now.

Release Candidate 1
« Last Edit: July 21, 2013, 06:11:27 PM by otto-san »

Hey, I absolutely LOVE what's going on here, but could you do a little thing?  Make the sound for the smaller bumpers higher pitched and shorter?

Bump because this is awesome.

Hey, I absolutely LOVE what's going on here, but could you do a little thing?  Make the sound for the smaller bumpers higher pitched and shorter?
I like the idea. I don't know if I'll do it though.

Quick request- double jump player and infinite jump player like in Kirby. You should not be able to attack after you begin an infinite jump, so that you don't just fly everywhere.

What is speedrun.cs for?

For some reason I can't get the grind rails to work, do I need to be in a minigame or event something?

For some reason I can't get the grind rails to work, do I need to be in a minigame or event something?
What's going wrong? Are they just not doing anything at all? It's possible that a mod is conflicting.

What is speedrun.cs for?
It's a script that handles speedrunning. I don't remember if it's Self or Player, but there are two events to start and end a speedrun. It saves records if the end event has the checkbox ticked, and you can name the speedrun with the start one.

What configuration do these grind turn bricks need to be in? Can you post an example? I can't get them to work properly, they just send me in the oppisite direction or dismount me. Like do you place them at the corners of a square or do you put them a block before the corner? I don't loving get it.

Also can you create a round spring yard zone- casino night zone bumper? You know, the ones that go PING?
« Last Edit: July 27, 2013, 05:02:38 AM by Megaguy2 »

What configuration do these grind turn bricks need to be in? Can you post an example? I can't get them to work properly, they just send me in the oppisite direction or dismount me. Like do you place them at the corners of a square or do you put them a block before the corner? I don't loving get it.
The best way to remember is to know that they always face the direction that the grind rail is supposed to be going, and they need to be on both corners of the turn.

Can you create some example images for them? I can't get the turns to work properly.