Author Topic: Tezuni Please Read: Freekilling  (Read 6209 times)

Totally.

You literally banned someone for having a name ending in "kal".
I recorded his ban list about a week ago with fraps for future use lol

I'll post it when I get home in like 2 weeks. It's hilarious.


Regardless of the time, it was still a stuffty excuse to cover up a mistake.

Listen, I have nothing against you personally, and I'm sure that most people on the forum arent eitheryet. But trying to cover up Tez's ass earned you so much hate so quick just like people who deny Holocaust. The best thing you can do at this point is to remain quiet.
Well my apologies, but I have no legitimate reason to passionately hate Tezuni.
I have surefire reasons to dislike some of the OTHER admins however...
to mounds bar:
whenever is there not freekilling on Tezunis server?
One time I used my little sister's account to spy for freekillers. I watched for an hour, and there were no freekills.
There are freekills a lot, but freekills require either noobs or starfishs, which are hard too combat when admins aren't on.
I recorded his ban list about a week ago with fraps for future use lol

I'll post it when I get home in like 2 weeks. It's hilarious.
I also await this.

Tezuni's Jail RP Need a Code, so when you kill a prisoner without weapons, You got killed too.

Tezuni's Jail RP Need a Code, so when you kill a prisoner without weapons, You got killed too.
What if they're in a restricted zone without weapons?

Tezuni's Jail RP Need a Code, so when you kill a prisoner without weapons, You got killed too.
This way discussed already, and it doesn't always work like that.
When stuff like that is installed, it doesn't account for accidents and crossfire kills.
Also, when this is made, prisoners can have human shields

Tezuni's Jail RP Need a Code, so when you kill a prisoner without weapons, You got killed too.

What if they're in a restricted zone without weapons?

Right now my system flags potential free-killers in chat for mods and admins to question.

However, accidents happen.  Prisoners disobey orders.  Things that script can't accurately detect will occur.

So you can't have a script actively reviving and slaying people as long as there's potential for mistakes.  That's why we use humans!

too bad you've got mostly stuffe humans on the job

Oh btw Hyaku, the new system implemented in Tez's server is really not working. A mod was on the server, and this guy comes in and kills EVERYBODY. The mod didnt do anything because no freekill reports were sent to him.

Why? Because all the prisoners had a key they got from their cells. However, the system reads it as a legit kill since the prisoners had a key even though there was no way that the guards wouldve seen them getting the keys.

Oh btw Hyaku, the new system implemented in Tez's server is really not working. A mod was on the server, and this guy comes in and kills EVERYBODY. The mod didnt do anything because no freekill reports were sent to him.

Why? Because all the prisoners had a key they got from their cells. However, the system reads it as a legit kill since the prisoners had a key even though there was no way that the guards wouldve seen them getting the keys.
Line of sight for item-wanted status is a work in progress.  For now, those are legit kills unless an admin/mod sees it.

Oh btw Hyaku, the new system implemented in Tez's server is really not working. A mod was on the server, and this guy comes in and kills EVERYBODY. The mod didnt do anything because no freekill reports were sent to him.

Why? Because all the prisoners had a key they got from their cells. However, the system reads it as a legit kill since the prisoners had a key even though there was no way that the guards wouldve seen them getting the keys.
There is a bottomprint warning if you grab an item.
If you get an item its though stuff if you're "freekilled"
You must be prepared to die when you step out of line.
That's what the current mod does, and I think this line of sight thing would be really glitchy.

I can see where problems would come into effect with that so sorry to tell you that that's how it goes.

Line of sight for item-wanted status is a work in progress.  For now, those are legit kills unless an admin/mod sees it.
It's great to see that you are trying things though. I guess all these drama threads changed your mind a little about your server. It was a really creative approach, I thought, even though it made the problem worse.

its though stuff if you're "freekilled"
Yeah you maybe want to reconsider your admins.

It's great to see that you are trying things though. I guess all these drama threads changed your mind a little about your server. It was a really creative approach, I thought, even though it made the problem worse.
Yeah you maybe want to reconsider your admins.
Using my quote out of context is unfair sir.
Is it tough stuff if you're "freekilled" with items because if you have items it isn't really frerkilling.

If this new line of sight thing is used I can see it being very glitchy.

Using my quote out of context is unfair sir.
Is it tough stuff if you're "freekilled" with items because if you have items it isn't really frerkilling.

If this new line of sight thing is used I can see it being very glitchy.
The main issue will be separation of IC and OOC knowledge.

The main issue will be separation of IC and OOC knowledge.
I think a problem is gonna be kills based off observations.

Example: you see the first cell's key compartment has been entered.
The bricks were pushed into the area.
By common sense, he mustve gone in there.

Das cool, but im da new mod, and it don't work like dat no more.