Still don't know if this is going to be an actual gamemode, or just a script called a gamemode.
Bricks --- Admin only
- Big Tile --- 16x16 plate
- Normal Tile --- 8x8 plate
- Small Tile --- 4x4 plate
- Tiny Tile --- 2x2 plate
- Grill Tile --- Grill plate
- Winner spawn --- where the winner spawns.
Events
- onFall --- Called when a brick dissapears as it falls.
- onNewWinner --- Called when a new winner is picked (e.g. every round)
- brick->randomizeTileColors --- will make each tile a random color
- brick->setPrintWinnerName --- will make it and print bricks to the right of it display the last winner's name
- client->fallBig --- Makes all tiles but big tiles dissapear.
- client->fallNormal --- Makes all tiles but normal tiles dissapear.
- client->fallSmall --- Makes all tiles but small tiles dissapear.
- client->fallTiny --- Makes all tiles but tiny tiles dissapear.
- client->fallGrill --- Makes all tiles but grill tiles dissapear.
- client->fallColor --- First arg is the actual color, second argument is where you can put the name of that color
- client->randomItems --- Argument is the item. Gives each tile a random chance of becoming a spawn for the set item.
- client->clearGameItems --- Clears inventories of every player and removes all tile item spawns.
- player->isInArena --- Sets that the player is in arena. Should be used with a onPlayerTouch on a bridge into the arena, or an onTeledoorExit with a teledoor into the arena.
RTB Prefs
- Time before fall (ms) --- Sets the amount of time players have to find the right tile before they dissapear.
- Fallen time (ms) --- Sets how long the tiles will remain gone.
- Tile messages to everyone --- By default game related messages only get sent to people in the arena, check this to send said messages to everyone in the server
- Color start --- the randomizeTileColors event randomizes tiles color between two set numbers, the start and end colors
- Color end --- the end point. If you only want tiles to be the first 6 colors in your color set, set colorStart to 0 and colorend to 5
- Time between rounds (ms) --- The time between rounds. The winner cannot use events until his round starts
- Max Round Length (secs) --- After a round goes on for this long, a random winner is chosen and the round ends. A warning occurs at half of this time.
- Points for winning --- How many points for winning a round, does not include kills or deaths
Commands:
- /tradeWinner <target> --- Gives your winner away to <target>
- /newWinner --- Admin only command that ends the round and chooses a random winner.
- /compileGate <name> --- Will make any brick named <name> owned by the command uses a gate, that closes during the rounds.
Still working on this and testing it and stuff