Poll

Your thoughts on v22's main feature?

Better vehicle physics
63 (64.3%)
Custom GUI system (auto-downloads)
6 (6.1%)
More default music
5 (5.1%)
Faster shaders
15 (15.3%)
Better looking shaders
5 (5.1%)
Other (Explain below!)
4 (4.1%)

Total Members Voted: 98

Author Topic: v22: What should it be?  (Read 5068 times)

um.
> get Mission Editor
> press F10
> make gui
I'm pretty sure he's referring to some system where servers can securely and non-abusively have their own GUI for clients.
I mean this but also more GUI functionality. I can't draw any polygons on the screen or circles or anything else that isn't just some image. It's all the bland torque GUI :x

I'm curious as to why you think this? Surely there is some more performance they can eek out of the TGE?
um
the shaders we have now aren't even nomrally possible in the TGE, we should be considering ourselves lucky that they got them working at all

Quit acting like TGE is written ass-backwards in another superlimited language or something. It's just c++. And when you get to the level of c++ normally everything is possible.

v22: faster way to kick people without having to install an add-on.

v22: faster way to kick people without having to install an add-on.
Um, there are the /kick and /ban commands?

I really want some excitment on Blockland again, a new major update could do it
Your idea for the v22 menu screen (with music) was a great idea

Quit acting like TGE is written ass-backwards in another superlimited language or something. It's just c++. And when you get to the level of c++ normally everything is possible.
with an unnecessary amount of effort that really isn't worth it, sure, literally anything is possible

MORE loving DEFAULT EVERYTHIIIIIIINNNG

BECAUSE IF YOU ORDER NOW WE'LL THROW A STEAK AT YOUR FAAACE

Your idea for the v22 menu screen (with music) was a great idea

...it's not like it's going to add excitment on Blockland again

Hats

I think a physics update, more default stuff, maybe some new environments and less bugs

MORE loving DEFAULT EVERYTHIIIIIIINNNG

BECAUSE IF YOU ORDER NOW WE'LL THROW A STEAK AT YOUR FAAACE
What the forget did I just read?

"we want to update physics but we had to remove vehicles - they were buggy and were not used well"
kompressor


Better vehicle physics, along with less laggy shaders. (and better looking shaders too)
And how about adding Datablock raise to support a raised Datablock Limit.
Would allow players to have more vehicles to spawn, along with alot of bricks, etc.
It would be alot of work but something worthy to call v22
« Last Edit: July 17, 2013, 08:42:00 AM by WhoStole MahCar »

why are you acting like this is a new trend? what do you expect, anyway? do you expect the devs to poof modifications in every other month?
Well, people work on larger projects than this and can push out updates faster so I don't see the problem (by people I don't mean a large group of people, I mean small team groups but many of them). I've been using this game a a reference a lot, CubeWorld, who is developed by a guy and his wife pushes more bigger updates faster and is already more known than Blockland. (cubeworld development started in 2011, Blockland development started in late 2006?)