There are textures, 15x15.png, white and dark grey. The dark grey seems to work, but the white does not.
The playertype should look like as said
here. Apparently, no.
I am not sure if it is me or the model.
datablock PlayerData(BlooperArmor : PlayerStandardArmor)
{
// renderFirstPerson = false; No idea what the forget this is
// emap = false;
// className = Armor;
shapeFile = "./Blooper.dts";
// cameraMaxDist = 8;
// cameraTilt = 0.261;//0.174 * 2.5; //~25 degrees
// cameraVerticalOffset = 2.3;
// computeCRC = false;
// cameraDefaultFov = 90.0;
// cameraMinFov = 5.0;
// cameraMaxFov = 120.0;
// aiAvoidThis = true;
mass = 150;
maxDamage = 500;
maxEnergy = 200;
//runForce = 80 * 150;
//runEnergyDrain = 0;
//minRunEnergy = 0;
//maxForwardSpeed = 10.5; //old val = 8.5
//maxBackwardSpeed = 10.5; //old val = 8.5
//maxSideSpeed = 9; //old val = 8
//maxForwardCrouchSpeed = 4;
//maxBackwardCrouchSpeed = 3;
//maxSideCrouchSpeed = 3;
//maxForwardWalkSpeed = 4;
//maxBackwardWalkSpeed = 4;
//maxSideWalkSpeed = 4;
maxUnderwaterForwardSpeed = 8.4;
maxUnderwaterBackwardSpeed = 7.8;
maxUnderwaterSideSpeed = 7.8;
//jumpForce = 14.5 * 120; //14 * 120;
//jumpEnergyDrain = 0;
//minJumpEnergy = 0;
//jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
minImpactSpeed = 320;
boundingBox = vectorScale("1.5 1.5 1.8", 4);
crouchBoundingBox = vectorScale("1.5 1.5 1.55", 4);
jetEmitter = "";
jetGroundEmitter = "";
jetGroundDistance = 4;
JumpSound = "";
uiName = "Blooper";
showEnergyBar = true;
paintable = false;
//numMountPoints = 0;
// useCustomPainEffects = true;
// PainHighImage = "";
// PainMidImage = "";
// PainLowImage = "";
// painSound = "";
// deathSound = "";
};