Author Topic: Blooper datablock (Not sure if code or model with textures) [Fixed]  (Read 1290 times)

There are textures, 15x15.png, white and dark grey. The dark grey seems to work, but the white does not.
The playertype should look like as said here. Apparently, no.

I am not sure if it is me or the model.

Code: [Select]
datablock PlayerData(BlooperArmor : PlayerStandardArmor)
{
//   renderFirstPerson = false; No idea what the forget this is
//   emap = false;
  
//   className = Armor;
   shapeFile = "./Blooper.dts";
//   cameraMaxDist = 8;
//   cameraTilt = 0.261;//0.174 * 2.5; //~25 degrees
//   cameraVerticalOffset = 2.3;
//   computeCRC = false;
  
//   cameraDefaultFov = 90.0;
//   cameraMinFov = 5.0;
//   cameraMaxFov = 120.0;

//   aiAvoidThis = true;

   mass = 150;
   maxDamage = 500;
   maxEnergy =  200;

   //runForce = 80 * 150;
   //runEnergyDrain = 0;
   //minRunEnergy = 0;
   //maxForwardSpeed = 10.5; //old val = 8.5
   //maxBackwardSpeed = 10.5; //old val = 8.5
   //maxSideSpeed = 9; //old val = 8
   //maxForwardCrouchSpeed = 4;
   //maxBackwardCrouchSpeed = 3;
   //maxSideCrouchSpeed = 3;

   //maxForwardWalkSpeed = 4;
   //maxBackwardWalkSpeed = 4;
   //maxSideWalkSpeed = 4;

   maxUnderwaterForwardSpeed = 8.4;
   maxUnderwaterBackwardSpeed = 7.8;
   maxUnderwaterSideSpeed = 7.8;

   //jumpForce = 14.5 * 120; //14 * 120;
   //jumpEnergyDrain = 0;
   //minJumpEnergy = 0;
   //jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

   minImpactSpeed = 320;

   boundingBox = vectorScale("1.5 1.5 1.8", 4);
   crouchBoundingBox = vectorScale("1.5 1.5 1.55", 4);

   jetEmitter = "";
   jetGroundEmitter = "";
   jetGroundDistance = 4;
  
   JumpSound = "";

uiName = "Blooper";
showEnergyBar = true;
paintable = false;

   //numMountPoints = 0;

//  useCustomPainEffects = true;
// PainHighImage = "";
// PainMidImage  = "";
// PainLowImage  = "";

// painSound     = "";
// deathSound    = "";
};
« Last Edit: July 18, 2013, 03:39:20 PM by Advanced Bot »


Nevermind, we got it fixed. It was a model issue.

Well, reviewing my model I found that I forgot to assign the white texture to the body.
I fixed it and re-uploaded the file in case you need it on the Suggestions Topic.