Author Topic: Event Glitch?  (Read 1188 times)

Every time I event something, the delay would set itself to 33.  I would change it back to 0, but it just changes itself back to 33?

You can't have a relay loop with a delay of 0


Why?
Because you would crash your computer instantly and your CPU would explode.

noedit;
If there were a delay of zero milliseconds, there would be an infinite amount of events happening at the same time that will never stop growing/

Put this in your console: while(potato.isOverclocked) { echo("Power to the potato!"); } and Blockland will instantly stop responding. The same thing would happen.

Seriously, why is there no edit in help?

Put this in your console: while(potato.isOverclocked) { echo("Power to the potato!"); } and Blockland will instantly stop responding.
Nothing will happen

Nothing will happen
No, you're wrong.
It will spam the console with something along the lines of "Unable to find Object '', attempting to call function isOverclocked" and the game will crash instantly.

I'm not quite sure about this, but I think the sub events don't have a delay to them, though I doubt it because of crashing.

I'm not quite sure about this, but I think the sub events don't have a delay to them, though I doubt it because of crashing.
?

?

I forget who made them, but it is an addon that adds the input Onsub and output Dosub that are essentially relays, but work for all standard subjects (self, player, client, minigame, named brick).

even if it doesn't show a delay, I think there's a delay put in by the engine based on the way it handles events and queuing

No, you're wrong.
It will spam the console with something along the lines of "Unable to find Object '', attempting to call function isOverclocked" and the game will crash instantly.
No, you are wrong here. You aren't calling a method so it won't complain about the potato not existing, and because the property (and the object) don't exist it will do the same as this: while(""){... and do absolutely nothing.