Poll

District teams or Free-For-All? More info on page #4.

Have District teams.
Have every player be free-for-all to team up with whoever they want.

Author Topic: The Hunger Games - ...  (Read 9789 times)



A Zealot Slave Co. Project
Cornucopia
You and 23 other brave contestants shall be placed on pedestals  in a circle, surrounding a pile of items, weapons, or clothing. After 30 seconds, you will be released. This gives you time to decide who is friend or foe. The supplies in the center is very valuable to you, at at such an early stage in the event it's value is even higher. You could try getting as much of it as you can, or sprinting for the hills. Whatever you decide, many other contestants are thinking the same thing. Be careful.

Hunger

As the games take place over a course of multiple days, or even weeks, and involve lots of strenuous activity, you will no doubt become hungry. Unless you want to starve and be forgotten as just another tribute, you need to eat. You will find food all over the island, bread, fruit, or berries. Some food is poisonous though. Let's talk about that.

Poison

Not everything you eat is safe. None of the poison is enough to kill you completely, (That wouldn't be a very interesting game for the citizens.) you will have an opportunity to test each wild fruit or vegetable you find. You could even trick the other contestants into eating the poisonous food, weakening or killing them without even moving.

Alliances

Team up! Work together! Make a good show. You are in these games to survive, and it is your duty to the capitol to do so. Talk to a friend and convince them to work with you, then kill the other contestants who are alone. The options are endless. Although, only one person can prevail. Each of your teammates will have to go at some point if you plan on surviving this. Backstab them. Kill them when they least expect it. Make a good show for the citizens. It was them or you.

Victor

Once every other tribute has fallen, by your hand or not, you are the victor. You will be bathed in riches and adored by the citizens. You will also even get the opportunity to wait out the next Hunger Games, in the VIP Capital Hovercraft,

Previews

As the games grow closer, we will be sure to post some images of the arena, to help you prepare for your fight. Until then, you will have to wait.
« Last Edit: October 12, 2013, 07:53:12 PM by Zalot »


Now this is how these types of servers should be made. Not unnecessarily astronomical brick counts, +1 for using ModTer.

You used the generator right?

Now this is how these types of servers should be made. Not unnecessarily astronomical brick counts, +1 for using ModTer.

You used the generator right?
No. I handbuilt it. Generated terrain doesn't look very good.
I've been working on it for slightly over a month.

Oh nice, only thing I might suggest is a thicker forest for cover, and maybe have that center fountain thing have 4 walkways to it across the lake.

Looks good.
A thicker forest might lag players with all the polygons from the models. (It is already pretty thick. You can't tell from the air.)

The platform in the lake isn't designed in a way that makes it possible to add more bridges. Although I originally intended to add more, I really can't without remodeling it.
« Last Edit: July 22, 2013, 01:07:06 AM by Zalot »

...

No. I handbuilt it. Generated terrain doesn't look very good.
I've been working on it for slightly over a month.
Oh nice, only thing I might suggest is a thicker forest for cover, and maybe have that center fountain thing have 4 walkways to it across the lake.

Looks good.


Add sharks to the water.

Add sharks to the water.
since modular terrain is actually water bricks they get screwed up

Add barriers to the edges of the actual water.

And correction, modular terrians and water are both just zones.

A more dense vegetation would've been good. I know what you're thinking "I need to keep the brickcount down" but if you were to (for example) use the tree style that DayB use it would work as a brick conservative, fully functional and good looking alternative to the tree models you're using now.

I wish I could help but I seriosly suck at terrain, other stuff I am good making it.

*I am too good eventer, if that can help...

Also I remember you my idea

Bots with playertype Ai Dog wild

Do you need help with this? I'd love to help.
Also, this is the 75th hungergames, does that mean that you are  making some huge clock like torture device?

hunger gahes

looks nice but overhuge. gameplay would be pretty bland as the match went on because players would spread out from the spawn. even with things like zombies and supply drops and other stuff, waiting players would be bored waiting for the match to end.

hunger gahes

looks nice but overhuge. gameplay would be pretty bland as the match went on because players would spread out from the spawn. even with things like zombies and supply drops and other stuff, waiting players would be bored waiting for the match to end.
Idea.
Dead = gamemakers.
Oh i see a guy DIIIIE

A more dense vegetation would've been good. I know what you're thinking "I need to keep the brickcount down" but if you were to (for example) use the tree style that DayB use it would work as a brick conservative, fully functional and good looking alternative to the tree models you're using now.
Replacing all the trees would take hours. I do think using the 4x4 cube bush style from DayB would be a good idea to add vegetation.
Thanks for the suggestion. I'll be trying to add more ways to hide/get cover.

hunger gahes

looks nice but overhuge. gameplay would be pretty bland as the match went on because players would spread out from the spawn. even with things like zombies and supply drops and other stuff, waiting players would be bored waiting for the match to end.
The map isn't actually big enough for that. I'm trying to make it big enough to explore and find new areas although I will never oversize it.