Author Topic: can anyone actually solve the Engineer's favorite equation?  (Read 6796 times)

i have no idea if anyone answered it on the forums before, but here


Solve what? It's an equation, don't you have to substitute numbers in before you solve anything?

what does that big E mean because i have no idea and every equation that i see has that dang E in it and

Quote
The engineer's "favorite equation" is actually a part of the equation used to govern character lighting in-game.

No one's solving anything, unless you code for TF2.

what does that big E mean because i have no idea and every equation that i see has that dang E in it and
lol

you'll learn in high school

what does that big E mean because i have no idea and every equation that i see has that dang E in it and
http://en.wikipedia.org/wiki/Summation
i found it i think

pretty sure it's for calculating shine/specular highlights in one of the shaders


No, because it's a formula, not an equation.

lol

you'll learn in high school
I didn't learn it until College Algebra I.

Does anyone else see where it says "Specific Rim" ?

Does anyone else see where it says "Specific Rim" ?
spec is short for specular.  Rim is just that, rim lighting.

spec is short for specular.  Rim is just that, rim lighting.

Spec f k rim
Thats what I'm looking at.

Spec f k rim
Thats what I'm looking at.

forgot the ^-^

:cookieMonster: