Author Topic: Transparent bricks/emmiters should be seen through/in water  (Read 426 times)

I think that you should be able to see water through transparent bricks and emitters in water
it looks really weird to not be able to see water through windows or to not see emitters that are underwater

I actually disagree. The ability to not see water through transparent bricks is really useful for when you have environment water and you don't want the boundaries of the terrain to look stupid with all the water.

Also, this belongs in Suggestions.

yeah i hope this gets added/fixed (?)

weren't you able to before shadows and shaders?

yeah i hope this gets added/fixed (?)

weren't you able to before shadows and shaders?
Yes

I actually disagree. The ability to not see water through transparent bricks is really useful for when you have environment water and you don't want the boundaries of the terrain to look stupid with all the water.

Also, this belongs in Suggestions.
This sounds rather situational

I actually disagree. The ability to not see water through transparent bricks is really useful for when you have environment water and you don't want the boundaries of the terrain to look stupid with all the water.

Also, this belongs in Suggestions.

Sure, there might be a few odd situations, like the one you just described, in which not seeing the water helps; BUT, there are infinitely more situations in which being able to see water through transparent, emitter, and window bricks is beneficial. I say add/fix it.