Author Topic: COMMANDER NICK'S REDBULL SKYDIVING XTREME v.1337  (Read 5404 times)

I have added more rings

the green ones give you ammo and the red ones give 0-5 points(if you hit it nice and clean it give you 5)

will probably host later today if I can make the shop in time
« Last Edit: July 26, 2013, 12:09:37 PM by Aide33 »

So you were Commander Nick? :P


The huge text scared me until I saw the concept of the game. Fascinating.



The shop is coming along nicely

Oh and I added this HUD at the bottom of your screen when you fall.


What is your ETH (Estimated Time of Hosting)?

What is your ETH (Estimated Time of Hosting)?
err when stuff is done and I'm not busy and I feel like it

All items in the shop should have downsides as well as upsides and should not be straight upgrades. They should all cost the same ammount of money, and should all be able to be obtained through non shop means, such as by flying through certain randomized rings, which can appear and move position each round. This means that the gameplay has good balance, and a player with no items can still win over a player with items. If you play your cards right, this also means that nothing in the shop is a straight "upgrade" or "downgrade" meaning each weapon or item is completely viable no matter of situation.

Another idea is to just make loadouts selectable and all items free. This would also be fine and would offer all the upsides i have mensioned while you not needing to waste your time making a shop or a randomized item ring system.

All items in the shop should have downsides as well as upsides and should not be straight upgrades. They should all cost the same ammount of money, and should all be able to be obtained through non shop means, such as by flying through certain randomized rings, which can appear and move position each round. This means that the gameplay has good balance, and a player with no items can still win over a player with items. If you play your cards right, this also means that nothing in the shop is a straight "upgrade" or "downgrade" meaning each weapon or item is completely viable no matter of situation.

Another idea is to just make loadouts selectable and all items free. This would also be fine and would offer all the upsides i have mensioned while you not needing to waste your time making a shop or a randomized item ring system.
any weapon is not an upgrade really, because even if you have a gun that shoots fast it has too much spray and you can't hit the guy properly

if you don't know how to use the guns it's basically the same thing as the starter pistol

>starter pistol
rip this server

>starter pistol
rip this server
well what do you want it to be?
instead of giving up tell me what you want

EDIT: There I made it a uzi, good now?

BY THE WAY

HOSTING NOW TO TEST THE NEW STUFF AND BALANCE IT
« Last Edit: July 26, 2013, 08:27:07 PM by Aide33 »

>starter pistol
rip this server
pretty much.

Remove the loving weapons shop. This server is fine without it. Just make a loadout selection. All you are doing is making the entire game biased around new players. Weapons shops are handicapped and manipulative and the gameplay can clearly function without it.

I saw this and with caps it looked like some crap thing slapped together and crap.
Amazing.
PS: want the custom fall animation.

pretty much.

Remove the loving weapons shop. This server is fine without it. Just make a loadout selection. All you are doing is making the entire game biased around new players. Weapons shops are handicapped and manipulative and the gameplay can clearly function without it.

It functions fine with it too.