Awhile ago, I was working on a little script, just to test something out, and I thought it was perfect, but I believe this function only servers single player.
"commandToClient('BSD_LoadBricks');"
So, I tried some other things, and it didn't work, but the BSD updates when I rejoin the server.
I'm just curious if its possible, just in case if I ever continue to work on this script.
function toggleUInames()
{
%group=DataBlockGroup;
%count=%group.getCount();
for(%i=0;%i<%count;%i++)
{
%data=%group.getObject(%i);
if(%data.getClassName() $= "fxDTSBrickData")
{
//echo(%data.uiName SPC "|" SPC %data.prevUiName);
if(!$DataUiName)
{
if(%data.prevUiName $= "")
%data.prevuiName = %data.uiName;
if(%data.prevIcon $= "")
%data.prevIcon = %data.iconName;
if(%data.prevCat $= "")
%data.prevCat = %data.category;
if(%data.prevSubCat $= "")
%data.prevSubCat = %data.subCategory;
switch$(%data.uiName)
{
case "1x1":
talk(%data);
%data.uiName = "Pistol";
%data.invImage = "pistolItem";
%data.iconName = pistolItem.iconName;
%data.category = "Pistols";
%data.subCategory = "Free";
%data.cost = 0;
case "1x2":
%data.uiName = "Rocket Launcher";
%data.invImage = "rocketLauncherItem";
%data.iconName = rocketLauncherItem.iconName;
%data.category = "Explosives";
%data.subCategory = "1000 Points";
%data.cost = 1000;
case "1x3":
%data.uiName = "Hammer";
%data.invImage = "hammerItem";
%data.iconName = hammerItem.iconName;
%data.category = "Tools";
%data.subCategory = "Admin";
case "1x4":
%data.uiName = "Wrench";
%data.invImage = "wrenchItem";
%data.iconName = wrenchItem.iconName;
%data.category = "Tools";
%data.subCategory = "Admin";
case "1x6":
%data.uiName = "Retro Pistol";
%data.invImage = "retroPistolItem";
%data.iconName = retroPistolItem.iconName;
%data.category = "Pistols";
%data.subCategory = "10 Points";
%data.cost = 10;
case "1x8":
%data.uiName = "Akimbo Pistols";
%data.invImage = "AkimboPistolItem";
%data.iconName = AkimboPistolItem.iconName;
%data.category = "Pistols";
%data.subCategory = "25 Points";
%data.cost = 25;
%data.akimbo = 1;
case "1x10":
%data.uiName = "Gun";
%data.iconName = gunItem.iconName;
%data.invImage = "gunItem";
%data.category = "Pistols";
%data.subCategory = "1000 Points";
%data.cost = 1000;
case "1x12":
%data.uiName = "Modern Pistol";
%data.invImage = "modernPistolItem";
%data.iconName = modernPistolItem.iconName;
%data.category = "Pistols";
%data.subCategory = "10 Points";
%data.cost = 10;
case "1x16":
%data.uiName = "Filler"@getRandom(1,10000);
%data.invImage = "wrenchItem";
%data.iconName = wrenchItem.iconName;
default:
%data.uiName = "";
}
}
else
{
%data.uiName = %data.prevuiName;
%data.iconName = %data.prevIcon;
%data.category = %data.prevCat;
%data.subCategory = %data.prevSubCat;
}
//$DataUIName = ($DataUIName == 1) ? 0:1;
}
}
$DataUIName = !$DataUiName;
commandToAll('BSD_LoadBricks');
}
package fxDTSWeapon
{
function fxDTSBrickData::onUse(%this, %player, %slot)
{
parent::onUse(%this, %player, %slot);
if($DataUIName)
{
%client = %player.client;
%inv = %client.inventory[%slot];
%img = %inv.invImage;
%player.mountImage(%img.image, 0);
%player.updateArm(%img.image);
if(%inv.Akimbo)
%player.playThread(1, armreadyboth);
}
}
};
activatePackage("fxDTSWeapon");
If you guys wanted the script too.