Author Topic: Be Cool, Be Wild and Be Blockland - DM Concept Test  (Read 1643 times)


a test of an idea i've been playing around with of a sorta sonic-y deathmatch. this is just a test of the general idea and to try and get an idea of what i can do with these three central add-ons. ideas and suggestions are very welcome.

The concept of a DM would be extremely hard. Player's would need to first master the weapon's velocity so they know to aim a mile ahead of their target, at the same time everybody would complain it'd be impossible to kill.

Although it makes a fun little race gamemode.

The concept of a DM would be extremely hard. Player's would need to first master the weapon's velocity so they know to aim a mile ahead of their target, at the same time everybody would complain it'd be impossible to kill.
Although it makes a fun little race gamemode.
raycasts

The concept of a DM would be extremely hard. Player's would need to first master the weapon's velocity so they know to aim a mile ahead of their target, at the same time everybody would complain it'd be impossible to kill.

Although it makes a fun little race gamemode.
when we made a mini game it was extremely fun and surprisingly not hard to aim with h&k guns.

Meh. I'd still prefer a race as player'd still find something to complain about. Although it's your game, so.

Meh. I'd still prefer a race as player'd still find something to complain about. Although it's your game, so.
players will always find something to complain about
why should i compromise the entire idea for the sake of some small handful of people


what tags do i have to spam to fix this
« Last Edit: July 26, 2013, 12:52:52 AM by .::Taboo::. »

players will always find something to complain about
why should i compromise the entire idea for the sake of some small handful of people
-snip-
what tags do i have to spam to fix this
"recommended for you"

"recommended for you"
Yikes.

Cool concept but vague, most players are narrow minded and will find this boring.

Well I sure as forget find this extremely fun.
Also, I realised I didn't release the newest version of my parkour playertype. It features wallrunning and controls are kinda improved. /selfadvertisement
It will appear on add-ons board as a seperate topic :V

That looks extremely fun! I always love parkour playertypes and fast-paced games, so this is the perfect combination. Oh and I can't wait for that improved playertype. I saw a new one on Jack Noir's server where all wall climbing and wall running was done with the space key, which made it way easier and simply more fun to use. I have a feeling that is your new mod Crystalwarrior, but not sure.