This is what I've tried so far, I have no idea what I'm doing
package outfits
{
function Armor::onAdd(%data,%obj)
{
parent::onAdd(%data,%obj);
//echo("windloop");
//echo(%obj);
%rand = getRandom(1,12);
%obj.llegColor = "0 0.141 0.333 1";
%obj.secondPackColor = "1 0.878 0.612 1";
%obj.lhand = "0";
%obj.hip = "0";
%obj.faceName = "smiley";
//red
if(%rand < 4 )
{
%obj.rarmColor = "1 0 0 1";
%obj.larmColor = "1 0 0 1";
%obj.hatColor = "1 0 0 1";
%obj.chestColor = "1 0 0 1";
}
//blue
else if(%rand < 4 && %rand > 8)
{
%obj.rarmColor = "0.200 0 0.800 1";
%obj.larmColor = "0.200 0 0.800 1";
%obj.hatColor = "0.200 0 0.800 1";
%obj.chestColor = "0.200 0 0.800 1";
}
//white
else if(%rand < 8)
{
%obj.rarmColor = "1 1 1 1";
%obj.larmColor = "1 1 1 1";
%obj.hatColor = "1 1 1 1";
%obj.chestColor = "1 1 1 1";
}
%obj.hipColor = "0 0.141 0.333 1";
%obj.chest = "0";
%obj.rarm = "0";
%obj.packColor = "0.2 0 0.8 1";
%obj.pack = "0";
%obj.decalName = "blank";
%obj.secondPack = "0";
%obj.larm = "0";
%obj.accentColor = "0.078 0.078 0.078 1";
%obj.rhandColor = "1 0.878 0.612 1";
%obj.rleg = "0";
%obj.rlegColor = "0 0.141 0.333 1";
%obj.accent = "1";
%obj.headColor = "1 0.878 0.612 1";
%obj.rhand = "0";
%obj.lleg = "0";
%obj.lhandColor = "1 0.878 0.612 1";
%obj.hat = "1";
%obj.client.ApplyBodyParts(%obj);
%obj.client.ApplyBodyColors(%obj);
}
};
activatepackage(outfits);