Author Topic: how do i have my ship have turrets  (Read 2612 times)

 i made a Destroyer from the game Steel diver for the 3ds but in game it dissapers at difrent vews you cant get on a mount and its hovering over the water



« Last Edit: August 07, 2013, 06:02:46 PM by nuketf »

it dissapers at difrent vews
This happens because the origin point of the model is out of your view. It's just how Blockland works and you can't do anything about it.

that stinks....how do i fix the other problems?

Move the model down in your modeling program.

that fixed one problem but...what anbot the rest? its herd to get in the mount and it blicks outof existance...

You need a collision mesh for mounting to be possible. The collision mesh also needs to be convex and in your case made from multiple meshes.

it dos have a collision box called Col0

EDIT:didnt read it fully :P so how meny? 3 2? 4? P.S how do i have color stay on the model?

it dos have a collision box called Col0
In that case you are missing mount# bones where # is a number.

EDIT:didnt read it fully :P so how meny? 3 2? 4? P.S how do i have color stay on the model?
If you want accurate collision you do need more than one collision box. Color has nothing to do with it.

how meny boxes? and the color..i just want to know how to have them stay in the model :P

how meny boxes? and the color..i just want to know how to have them stay in the model :P
I'm not going to start teaching you how to model. You need to figure out how to best approximate your model with boxes. I'm surprised you've made it this far.

I still have no idea what you mean by color. The ship is gray. It's not supposed to be?

in blender it haves more then that color the windos are black some red and i know how to model




^ see? it just i thought all that was needed was 1 collision box...that qustion is do i have 2? 1 that covers half then a nather that covers the rest? or 3 one at the start one in the middle and one in the back?



this is what  the ship looks like in blender with the color



« Last Edit: August 02, 2013, 05:01:12 PM by nuketf »

^ see? it just i thought all that was needed was 1 collision box...that qustion is do i have 2? 1 that covers half then a nather that covers the rest? or 3 one at the start one in the middle and one in the back?
Even though I'm proficient in trainwreck-grammar even I have no idea what you're trying to say here.

Snoop around this thread: http://forum.blockland.us/index.php?topic=238380.0
And read this thread in it's entirety: http://forum.blockland.us/index.php?topic=157886.0

I for one can spot The Most Common Problem #1 and #2 in your models. Read the first thread to learn how to fix them.

thanks i was woundering how to fix the shading but with the color all you have to do is rename it? and what i was trying it say was...so do i have 2 collision blocks? like 1 cut in half or 3 as in one cut in 3?

Nice model.

Even though I'm proficient in trainwreck-grammar even I have no idea what you're trying to say here.
"See? It's just... I thought all that was needed was one collision box... that question is, do I have 2? 1 that covers half, then another that covers the rest? or 3, one at the start, one in the middle, and one in the back?"

its working fine ingame now how do i add 2 turrets to mount 1 and 2?
« Last Edit: August 07, 2013, 06:04:53 PM by nuketf »