Brick textures, if that is what you are referring to, were not removed.
Interiors and terrain were removed because "they are old and slow, not to mention ugly". I wouldn't mind having them back, as many of them were a lot of fun, but I'm not going to complain about it, and, protip, neither should you.
I just told you. Re-read my first sentence in the above post.
But there is a downside to the new shaders, if you have a great graphics card, like i do, you'll be fine, if you have some intel graphics, then you cant run the new shadows and shaders, I have a nvidia geforce gtx 660.
Dude, you are wrong... terrains and interiors were removed because the current Torque engine couldn't support them with shaders... Not because they were "old and slow, not to mention ugly" you silly.
In order to make all this possible, though, we need to kill two old, slow features in Blockland: interiors and terrains.These two features complicate Blockland’s code tremendously. That means we can’t add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed and can do a LOT more (explosions, events, in-game editing).They also look bad.
This is a is a direct quote from Kompressor, and you're gonna tell me he's wrong too?
Let me rephrase that: You're emphasizing the wrong part.