Poll

What should happen to the price of HamHost?

Make it completely free. All features of the web control panel will br available for everybody.
Keep it free/premium, but give half of the features to free users.
Continue making more (web) control panel features for premium users, and occasionally make one for unpaid clients.
Keep adding more control panel features for premium users, but add none for free clients.
Make HamHost paid-only.

Author Topic: HamHost Dedicated Blockland servers | New poll: More free-user features?  (Read 113848 times)

You'll need to do this first in order to use eval, after that join the server and use the change key command hammer told you about.
Okay i have done that is eval @ or $


One of my friends is going to be buying HamHost soon, as I recommended it to him. Do you think that it will be stable enough for a server with a 5-10 player limit? I think it would since I ran Reindeer's server often with 12+ people with minimal lag and no crashing/lag spikes. I heard the server was upgraded recently too, is this true?

Yes. I tested the new VPS with 4 players on my Arms Race server, and average CPU usage for that process was 2.1%. I think, for the average Blockland server, you can hold about 45-50 players before any lag starts.
And the ping just decreased by more than 60%, after the new U.S. location.
I estimate that the new CPU has about twice as much power per-core, and 8 times as much CPU power, in total, over all 4 cores.

On the other hand,
Let's please not make this topic a drama topic. This is supposed to be about HamHost, not some Ephialtes/Pacnet/Hammereditor/nerraD/Kalphiter argument.
« Last Edit: September 03, 2013, 04:00:55 PM by hammereditor² »

im pasting in the command and its not working?
Also whats the max player limit the server could handle

im pasting in the command and its not working?
What are you typing? (If the text you're posting involves your Blockland key, please replace it with X's.


Yes. I tested the new VPS with 4 players on my Arms Race server, and average CPU usage for that process was 2.1%. I think, for the average server, you can hold about 45-50 players before any lag starts.
And the ping just decreased by more than 60%, after the new U.S. location.
I estimate that the new CPU has about twice as much power per-core, and 8 times as much CPU power, in total, over all 4 cores.

On the other hand,
Let's please not make this topic a drama topic. This is supposed to be about HamHost, not some Ephialtes/Pacnet/Hammereditor/nerraD/Kalphiter argument.


The problem is, the server contains ~50k bricks. How much ping do you think it could get? (estimation please)

What are you typing? (If the text you're posting involves your Blockland key, please replace it with X's.
Does it have to be typed in or can it be pasted also when i use the command it goes into red letters for being to long i dont think  eval is supposed to do that

The problem is, the server contains ~50k bricks. How much ping do you think it could get? (estimation please)
All Blockland servers will have the same ping, no matter how many players or bricks are on them. That's how the internet works.
From my location in New Jersey, I average about 75 ms. It does not scale linearly, though. For example, if you live in California, you'll probably get about 115 ms.
I think you could hold about 35 players with that many bricks, if it was a DM/TDM. If it was something less CPU-intensive, like a city RPG or a freebuild, I'd expect 53 players.
I really don't think your friend will have to worry. Premium servers also get a higher CPU priority than free servers.

Does it have to be typed in or can it be pasted also when i use the command it goes into red letters for being to long i dont think  eval is supposed to do that
Yes, it goes into red letters if the command is too long. There is only a syntax error if the whole line of text goes red.

All Blockland servers will have the same ping, no matter how many players or bricks are on them. That's how the internet works.
From my location in New Jersey, I average about 75 ms. It does not scale linearly, though. For example, if you live in California, you'll probably get about 115 ms.
I think you could hold about 35 players with that many bricks, if it was a DM/TDM. If it was something less CPU-intensive, like a city RPG or a freebuild, I'd expect 53 players.
I really don't think your friend will have to worry. Premium servers also get a higher CPU priority than free servers.

Ok thanks! I'm very happy that you gave such a straight-forward reply within a jiffy! The server would be hosted in Montana or Minnesota (that's where my friend lives). I forgot which state.

$3.50 a month eh? Some very affordable prices you got going there sir. What do you mean by "free applications"?

$3.50 a month eh? Some very affordable prices you got going there sir. What do you mean by "free applications"?
You can either be a free user or a premium user. If you're a 'free user', you don't have to pay at all. But free users have strict limitations, such as no access to useful control panel features and a lower CPU priority than 'premium' users.

You can either be a free user or a premium user. If you're a 'free user', you don't have to pay at all. But free users have strict limitations, such as no access to useful control panel features and a lower CPU priority than 'premium' users.
Ah, ok.

If i were to upgrade to premium would i have to do everything again?

If i were to upgrade to premium would i have to do everything again?
No.