Author Topic: Zone events spamming console  (Read 555 times)



This goes on for several pages.

What the forget is causing this?

This is a known issue.
I made a quick change to the mod to fix the console spam, but it doesn't address the underlying issue. I don't know how big a problem it actually is.

https://dl.dropboxusercontent.com/u/11058668/Event_Zones.zip

This is a known issue.
I made a quick change to the mod to fix the console spam, but it doesn't address the underlying issue. I don't know how big a problem it actually is.

https://dl.dropboxusercontent.com/u/11058668/Event_Zones.zip

Thanks.

This is a known issue.
I made a quick change to the mod to fix the console spam, but it doesn't address the underlying issue. I don't know how big a problem it actually is.

https://dl.dropboxusercontent.com/u/11058668/Event_Zones.zip
I can't figure out what the problem is, onticktrigger fails to call a method on %trigger.triggerbrick which for example onentertrigger can use fine?

I believe the problem is that when the brick is deleted it doesn't delete the zone

I believe the problem is that when the brick is deleted it doesn't delete the zone
Yeah, seems like it.

I believe the problem is that when the brick is deleted it doesn't delete the zone
oh

function fxDTSBrick::onRemove(%brick)
{
   Parent::onRemove(%brick);
   if(%brick.isZoneBrick == 1)
   {
      %brick.RemoveZone();
   }
}

Well that isn't going to work
with calling the parent the brick is permanently gone so it can't get the iszonebrick variable

function fxDTSBrick::onRemove(%brick)
{
   if(%brick.isZoneBrick == 1)
   {
      %brick.RemoveZone();
   }
   Parent::onRemove(%brick);
}

that is better