Author Topic: Blockland is 75% off?  (Read 7692 times)

I think you're a moron for even trying to use that argument. lmao


It doesn't matter how small our community was back then, the game was still more active than what it is now. The keyword here is "active", not "player quantity", smart one.
The game is still active. Currently (as of 2:30 PM central time), there are 194 servers and 399 players on the game. I usually get on at about 4 AM and start richarding around on single player, but I woke up late today.

For your second line of stupidity, you made the exact same argument by saying there's 35K blockland players. Now you're just throwing random numbers to try and make yourself look factually correct. Also, according to RTB, there's only 36,989 individual keys - so you were close, I'll give you that.
I'm not throwing out random numbers, I went and looked at RTB. Obviously 35k is an estimate.

For your third line, you're randomly throwing around stuff about somebody trying to DDoS the site when I'm referring to all the recent events about people using exploits and causing Badspot to have to keep patching over things, thus giving him extra work he doesn't need. The patching is always an improvement, though. Regardless, he's a one-man team, if not a couple others helping him as well. But as far as I know, he's the only one who actually works on the game. I dunno, how would you feel if you were an Indie developer and some group of friends decided to forget all your hard work up when you've already got a lot to do just to survive and pay your bills?
I wrote about the one exploit that's out in my response. It's not a group of friends, it's one friend with a bunch of skiddies using his stuff. $20 * 36989 = $739780. Even if he only gets about $9 per key as some say, that's still $332901. Let's assume he does get $9 per key, that still breaks down to about $4623 per month. I'd say for 'just surviving', our humble indie game dev Badspot is doing pretty damn well!

Now for your fourth line, I think this was the most stupid of them all. This game could always use new content and improvements to existing content. What do you mean "What is there to update" are you really that stupid? What kind of game developer says: "Oh, my game no longer needs development. It'll last for years without it anyway with my massive playerbase of 35K (according to your poor estimate)!"
Most content is generated by the user-base, and I don't think you understand what I mean by content. Just because we haven't had an update in a few months doesn't mean Badspot isn't working on one, and I'm sure bitching at him to release it won't help. I never said he was going to stop developing the game, I said maybe he's taking time to figure out what the game needs to have updated, perhaps vehicle physics (Which I mentioned).

I don't see you trying to help out dear old Badspot out by hosting an original server to keep his 'dying game' alive. Why don't you go host a 'good' CityRP, or a Cops 'N Robbers server, maybe even one of your oh-so-creative deathmatch games! It can't be that hard to make with all of those years of Blockland under your belt, huh?

I've been a player since around V7, I'm just basing my opinion off of my experience with how active (players actually trying to be creative and not making a load of stuffty RP servers that ban 1/4th of their players) the game was.
My active bl_id is 691, I was around then too and I'm not sharing your rose-tinted view

The only angle you could possibly be right from is that relative to the amount of copies sold, there are less players active now. But that's not saying anything at all, because no game will retain the same player activity rate relative to a much larger pool of players.

I'm going to go with what Badspot said to Yola in his "blockland is dieing" fit; you're growing up. You were a child back then and your views are influenced heavily by it. The game is larger than its ever been, and the player retention rate is pretty damn good.

I'm going to go with what Badspot said to Yola in his "blockland is dieing" fit; you're growing up. You were a child back then and your views are influenced heavily by it. The game is larger than its ever been, and the player retention rate is pretty damn good.
Blockland hasn't had more than 600 players online since January 21st, 2013. We used to have some days in the summer with 750-800+ players. Why have sales been good but online activity been smaller?

The amount of servers has been going well, however, but the amount of players online has not.

The game is still active. Currently (as of 2:30 PM central time), there are 194 servers and 399 players on the game. I usually get on at about 4 AM and start richarding around on single player, but I woke up late today.

399 players certainly isn't what it seems unless they're all hiding in their own servers doing nothing.

I'm not throwing out random numbers, I went and looked at RTB. Obviously 35k is an estimate.
I wrote about the one exploit that's out in my response. It's not a group of friends, it's one friend with a bunch of skiddies using his stuff.

So are you saying MARBLE MAN got his exploits from Computermix? That the whole forum hijacking event was all done by Computermix? Also, you really should round to the next thousand if you're going to estimate. If it's over 36k players, why round it to 35k? That makes so sense.

$20 * 36989 = $739780. Even if he only gets about $9 per key as some say, that's still $332901. Let's assume he does get $9 per key, that still breaks down to about $4623 per month. I'd say for 'just surviving', our humble indie game dev Badspot is doing pretty damn well!

Regardless, if he's making all of that money, he sure doesn't seem to want any extra help if he's the only one doing the work.

Most content is generated by the user-base, and I don't think you understand what I mean by content. Just because we haven't had an update in a few months doesn't mean Badspot isn't working on one, and I'm sure bitching at him to release it won't help. I never said he was going to stop developing the game, I said maybe he's taking time to figure out what the game needs to have updated, perhaps vehicle physics (Which I mentioned).

Alright, but that doesn't really clear up my point about the community's lack of creativity.

I don't see you trying to help out dear old Badspot out by hosting an original server to keep his 'dying game' alive. Why don't you go host a 'good' CityRP, or a Cops 'N Robbers server, maybe even one of your oh-so-creative deathmatch games! It can't be that hard to make with all of those years of Blockland under your belt, huh?

Acually, in a topic with an argument similar to this one, I have already discussed the issue that I had been building an original DM with Facechild and a few others before my hard-drive failed and took most of the work with it. Luckily, I have a previous version on my older laptop, so I might resume it again eventually.

Blockland hasn't had more than 600 players online since January 21st, 2013. We used to have some days in the summer with 750-800+ players. Why have sales been good but online activity been smaller?

The amount of servers has been going well, however, but the amount of players online has not.

I agree with this.

Boltster, I don't really know how to explain my view of it to you, but it's fine if you disagree with it. I just don't see how you think the game is more active than it was back then.

I think this game is worth no more than $4.99 right now. Back in the older times when it was more active, it was worth more the money. This game is kind of sitting steady in between the point of collapse and the point of growth. So far, I feel like we're going neither direction until something new comes around. However, with all of this stuff going on that's piling on more work for Badspot, I fear our chances of an update anytime soon are very slim.
Taking away maps didn't help either.

I honestly just think there isn't enough to do in this game, meaning the amount of servers available. Sure there are a lot of servers up but is there variety, and for how long? Whenever there is a new gamemode idea that comes out (rising lava, murder mystery, even TDMs) its very popular and the server is highy populated too, but after a week, maybe even a few days, the server just disappears and may end up appearing again sometime but the majority never come back on.

I think it's just the playerbase that is lazy (that or community doesn't spend money on BL servers like the MC community does). Nobody wants to spend time building things such as maps for other gamemodes or even setting up/configuring a server with a specific gamemode  (myself included I won't lie, for the building part at least).

I just don't see how you think the game is more active than it was back then.
Back when exactly? Back when I purchased the game, the community was tiny. The player activity was only consistent because the community as a whole was so small. The player pool has vastly increased since then, so naturally the player activity rate will fall relative to the amount of players.

Even with what Kalphiter noted, unless that's a distinctive trend, it's more reflective of a short term trough than being indicative that the game isn't growing - which is what you've been saying

I couldn't believe it either when I checked Amazon! I think this game is worth more than $5.

because all the stuffty mods you people are making dont add gameplay.

i honestly think if bl was stuck on vanilla, there would be more activity. building is 90% of the game. and it takes x5000 as long to enjoy then a gun or car.

people dont build anymore because the game is just a garrys mod now. its not the lego simulator that originally sold it on people.

because all the stuffty mods you people are making dont add gameplay.

i honestly think if bl was stuck on vanilla, there would be more activity. building is 90% of the game. and it takes x5000 as long to enjoy then a gun or car.

people dont build anymore because the game is just a garrys mod now. its not the lego simulator that originally sold it on people.

Thanks, I've been needing to say this but couldn't find the right words.

You've basically just summed up my entire point.

Back when exactly? Back when I purchased the game, the community was tiny. The player activity was only consistent because the community as a whole was so small. The player pool has vastly increased since then, so naturally the player activity rate will fall relative to the amount of players.

Even with what Kalphiter noted, unless that's a distinctive trend, it's more reflective of a short term trough than being indicative that the game isn't growing - which is what you've been saying

Like I said before, I was talking about the player activity, not the quantity of the mindless player base. If none of those players have any creativity and just keep generating stuffty mods and stuffty servers, what can we even do for some real fun?

The community was wayyyy smaller, but it was way more fun because people knew how to make great content.

I wonder what will happen if this game goes on Steam. Maybe our player base will become at least twice as large and we might have a chance for some older aged (or young and smarter) players to step in with some ideas, I don't know.

The community was wayyyy smaller, but it was way more fun because people knew how to make great content.
How old were you back then?

I think he's just gotten older and outgrown it for now.

Lol

I bought it for 10 bucks after playing the demo for 3 loving years.
It says 19.95$ ...
I don't know.

I bought it for 10 bucks after playing the demo for 3 loving years.
It says 19.95$ ...
I don't know.

I've played the demo since 2009, I enjoyed doing random things on the terrains. It was a lot of fun.