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Author Topic: CityMod  (Read 81643 times)

make up your mind

for forget's sake you're just running us in circles

Giant reply post incoming...

-hitbox idea-
I'll definitely add this in.  Medics will actually be useful now with all these damage/medical ideas.

-sickness idea-
I'm not too sure on this. Also, as ResonKinetic brought up, if I added this in it wouldn't be given randomly to you every tick, but instead based upon stuff you do.  Maybe have unclean water that you can get sick from?  But that's if I make dehydration.

-bank robbing idea-
Awesome, I've always envisioned this but never seen it happen.  I'll try to get this to work, but it'll be hard for everyone to go along with the heist and it not turn into a deathmatch.  It'll have to be toned down a little though with the evidence and masks so its balanced and the criminal cant just get away with any crime.

-evidence idea-
Love it.  This will be implemented for sure.  It would be more secrecy and actual planning for you not to get caught. >;)

Very true, I think it's also sometimes better to keep things complicated.
keep it simple, people will be confused.
Now you got me confused: You tell me to keep it simple and then make it complicated.  But, I think I might know what you might be thinking.  Not too simple, but just complicated enough?


Thanks for all the great ideas guys.  Also if you'd like to contribute in other ways too check the Task Board for any open jobs that can be done to help out even more.  Most of these will probally be modeling though.

This looks nice, if you need (or even want the slightest bit) a helping hand for coding, I'm your man.


This looks lovey, nice,simple and clean. Keep up the good work



Discussion of the Body Mod which was a few days ago.
(No offense to you, Yosher. You're a really cool guy which is why I made the joke.)

I have an idea for how sicknesses should work.
Again, borrowing from SS13, there's three types of sicknessess: Airborne, on contact, and special.
Airborne sicknessess have a chance to spread from their host for a certain range. There can be symptoms, like sneezing, which causes that range to increase for a moment.
Sicknessess on contact spread when the player interacts with other player: touches him, clicks him, gets too close to him. It also spreads through blood if you plan to have blood splatters stay (I can provide the blood splatter models).
Special sicknessess have, well, their own ways of spreading, or maybe no spreading at all.
I suppose we could add a possibility to be virologist, which is that guy who makes sure people are cured as fast as possible, quarantines the area and researches the sicknessess. He takes blood samples from people and puts them in some kind of machine to see the symptoms, the way of spreading and all that data.
Virologist will also be told of the possible cure, like a whole banana for a sickness that makes you honk uncontrollably and some chemical for flu.

We could implement chemistry into the gamemode as well to make medicine even more fun (Chemistry makes medicine for bruises and burns, makes flashbangs for SWAT, etc.)

srsly though Vaux if you have some time go play SS13 It'll give you some gorgeous ideas.

make up your mind

for forget's sake you're just running us in circles
Relax yourself, you're already mad over what, two posts? I changed my original statement from simple to complicated but I guess that wasn't very clear.

To make it clear:
It should stay complicated, but simple in the way they're used and how far they stretch out. As in there can be some sort of idea that is complicated, but simple to do so you'd need someone who knows what they're doing.

what you're talking about is depth

basically a simple concept that is still fundamentally simple to understand but complex enough to be used in multiple ways and thus be hard to master

I love this mod, the GUI looks so crisp and clear too. I don't know why I haven't seen hosts of CityRP's/CityRPG's use this mod yet.

I love this mod, the GUI looks so crisp and clear too. I don't know why I haven't seen hosts of CityRP's/CityRPG's use this mod yet.
Because this isn't finished and it's not public.

New Title -- Modeling.  It would be great if one of the modelers in the community could help out by modeling any of the models listed in the Public Task Board.  Getting them done wouldn't need to be urgent though, but the sooner, the better.
« Last Edit: August 25, 2013, 09:45:36 PM by Vaux »



hmm whats my name...? oh, trifornt!

taxes and imcome? really, and hunger

you dont need to know this stuff 24/7 you could make the GUI better by deleting random stuff like that


demerits and reputation ff

hmm whats my name...? oh, trifornt!

taxes and imcome? really, and hunger

you dont need to know this stuff 24/7 you could make the GUI better by deleting random stuff like that

demerits and reputation ff
If I get enough complaints votes to change the HUD I will, but the stuff on the HUD is there for a reason, spare the Name Text though.. That can be removed.

Bushido should model, I've always thought he could cook up unique models for this kind of stuff.

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