I have an idea for how sicknesses should work.
Again, borrowing from SS13, there's three types of sicknessess: Airborne, on contact, and special.
Airborne sicknessess have a chance to spread from their host for a certain range. There can be symptoms, like sneezing, which causes that range to increase for a moment.
Sicknessess on contact spread when the player interacts with other player: touches him, clicks him, gets too close to him. It also spreads through blood if you plan to have blood splatters stay (I can provide the blood splatter models).
Special sicknessess have, well, their own ways of spreading, or maybe no spreading at all.
I suppose we could add a possibility to be virologist, which is that guy who makes sure people are cured as fast as possible, quarantines the area and researches the sicknessess. He takes blood samples from people and puts them in some kind of machine to see the symptoms, the way of spreading and all that data.
Virologist will also be told of the possible cure, like a whole banana for a sickness that makes you honk uncontrollably and some chemical for flu.
We could implement chemistry into the gamemode as well to make medicine even more fun (Chemistry makes medicine for bruises and burns, makes flashbangs for SWAT, etc.)
srsly though Vaux if you have some time go play SS13 It'll give you some gorgeous ideas.