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Author Topic: CityMod  (Read 81725 times)

What is the reputation scale?

100

or

-100  100
It's currently -100 to +100.

I modeled a pickaxe, PM me if you want the DTS.



It's a fully working item, the pick is coloured via the images colorShift.

I modeled a pickaxe, PM me if you want the DTS.

-lovey pickaxe-

It's a fully working item, the pick is coloured via the images colorShift.
Awesome, thanks. =)

Bad topic, what are you doing, dying?  Well stop it.

Update [v2.1] - 8/28/13

Progress report on what's new with CityMod development:

+ Lumberjack added and mining system tweaked.
+ Zone triggers and basic Lots added. (Thanks Ipquarx for helping with this)
+ Many improvements/fixes to current stuff


Nothing really spectacular was coded this week because of things going on irl. pls don't hurt me
« Last Edit: August 29, 2013, 06:45:36 PM by Vaux »

Glad to see this mod hasn't died, you scared us me.
                                                                                            ^
                                                                                   (DON'T SPEAK FOR TEH COMMUNITY PLOX!1!!1)

Everything in the first post instantly reminded me of Iban.

Glad to see this mod hasn't died, you scared us me.
                                                                                            ^
                                                                                   (DON'T SPEAK FOR TEH COMMUNITY PLOX!1!!1)

Don't worry, i'll be posting an update every Wednesday. (most of the time)
« Last Edit: September 04, 2013, 09:30:45 PM by Vaux »

What time do you plan on being done? Just make a rough estimate.

What time do you plan on being done? Just make a rough estimate.

You probably shouldn't be asking that question unless Vaux brings it up himself.

By the way, Vaux, I may no longer have time to helm the old City3 project (Real Life is a bitch) and I don't mean to sound invasive or centric, but I personally consider this a spiritual successor to the ideas of City3 (ones it actually tried to improve upon anyway....), even if it didn't get much anywhere.

You should add that Trash Can I referenced earlier, a placeable block that can hide several items at once (which may or may not be able to eventually delete the items it stores, that functionality is best left up to you).


You probably shouldn't be asking that question unless Vaux brings it up himself.

By the way, Vaux, I may no longer have time to helm the old City3 project (Real Life is a bitch) and I don't mean to sound invasive or centric, but I personally consider this a spiritual successor to the ideas of City3 (ones it actually tried to improve upon anyway....), even if it didn't get much anywhere.

You should add that Trash Can I referenced earlier, a placeable block that can hide several items at once (which may or may not be able to eventually delete the items it stores, that functionality is best left up to you).



Now I can hide the stolen money- I mean evidence- err, I'm just going to go now...

What if you could hide bodies in a trash can?

What if you could hide bodies in a trash can?
Yes.
Also, in order for somebody to be punished for murder, somebody needs to see it and report at the police station.

Bodys, if left outside or in a warm area for too long should decompose and after a very long amount of time you won't be able to tell who the person is and will have to take a DNA sample of the body.

-snip-
Thanks -- City3, and many topics like it were the inspiration that made me want to make CityMod.. :)

Also, I'll add the trashcan as one of the ways to hide evidence.

Also, in order for somebody to be punished for murder, somebody needs to see it and report at the police station.
I'm not completely sure on how I'll have reporting crimes work, but I'm currently planning for it to be based on how close you are to the crime.  The closer you are, the more evidence you have to identify the killer.  Then a detective can claim the case and start a manhunt/investigation.  Manhunt if the killer has been identified.

If someone wants to expand on this idea, be my guest.

Bodies, if left outside or in a warm area for too long should decompose and after a very long amount of time you won't be able to tell who the person is and will have to take a DNA sample of the body.
This will probably be an iffy.  The bodies are currently set to stay on the ground for 120-240 seconds 5-10 minutes.  I can change this, and probably will, but if too many bodies are on the ground at one time the server will start to lag.  Mind that,  I'll try to add this.
« Last Edit: September 05, 2013, 08:59:48 AM by Vaux »

Then maybe the body's have to be found before 120-140 minutes or they decompose too much and despawn?