Author Topic: Player_Parkour Redux [Updated! Fixed some stuff.]  (Read 18981 times)

Player_Parkour
Description:
Anybody remembers that old Parkour Playertype I made a while ago, which had stamina, slippery and stiff controls?
Well, belive it or not, I fixed all of those problems. Behold: the new amazing Parkour Playertype which features:
  • Fluid controls!
  • Reasonable player speed!
  • No stamina!
  • Custom, realistic fall damage!
  • Visible hands in first-person!
  • Visible SHOES in first person!
  • Burst mode: run at top speed for a while for a burst of speed!
  • Animations for everything! (Not custom animations, mind you)
  • Your health slowly regenerates to compensate for fall damage!

Controls:
Wall climb: Hold JUMP while facing a wall.
Wall jump: Hold JUMP while facing away from wall.
Wall run: Hold JUMP while "running" along the wall.
Ledge grabbing: Hold JUMP to grab ledge.
Ledge climbing: Keep holding jump after grabbed or tap jump.
Ledge drop: Press rightclick or shift to let go of the ledge.
Roll: Hold shift while falling. Will reduce or completely void the fall damage.
Slide: Hold shift while in burst mode to slide. Maintains momentum for a bit.

Download links:
Download Player_Parkour.zip (347 KB) from localhostr.com [Last updated 21.08.13]

Known Issues:
  • Doesn't work properly when being set through events Fixed!
  • Have to Self Delete while creating minigame for it to work properly Fixed!
  • Shimmying along the ledge is very hacky right now


Also, here's a useful keybind: moveMap.bindCmd("keyboard", "x", "$mvYaw = $pi;", "");
Type in console. Change "x" to whatever you want.
It rotates you 180 degrees, useful for walljumping.
« Last Edit: August 21, 2013, 09:04:03 AM by Crystalwarrior »

« Last Edit: August 21, 2013, 09:46:45 AM by Crystalwarrior »

Maps:
First Row, First ColumnFirst Row, Second ColumnFirst Row, Third Column
Second Row, First ColumnFrontrox is the most adorable fox everSecond Row, Third Column
Third Row, First ColumnThird Row, Second ColumnSecond Row, Third Column

oh okay

how is that a map though
« Last Edit: August 17, 2013, 02:56:47 AM by Port »

oh okay

how is that a map though
what are you talking about
and who the forget is frontrox
asfjkdjakjkh

what are you talking about
and who the forget is frontrox
asfjkdjakjkh

how dare you edit your post

Can you give clearer instructions on how to use speedrun.cs?

Also, what events did you use in the Flight map? I just die when I enter the starting zone.
« Last Edit: August 17, 2013, 06:18:43 AM by Shell »

Can you give clearer instructions on how to use speedrun.cs?

Also, what events did you use in the Flight map? I just die when I enter the starting zone.
Speedrun.cs comes with two events: speedRunStart and speedRunEnd. Both of which, I think, are in "player" tab.
So, in the zones, change "kill" to"speedRunStart", and at the end, change it to "speedRunEnd".
Or you could just reload the maps if you already executed the script. That works too.

So I just dump speedrun.cs in documents/blockland/config, plop the thing in the console, and it works?


  • Custom, realistic fall damage!
realistic my ass
I loving die for falling a meter
Also next time you make a map please don't make every loving thing white, it's hard as hell to see anything.
« Last Edit: August 17, 2013, 06:45:31 AM by SgtDaemon »

realistic my ass
I loving die for falling a meter
Also next time you make a map please don't make every loving thing white, it's hard as hell to see anything.
You haven't played mirror's edge, have you?

You haven't played mirror's edge, have you?
I played it for like 20 minutes but it started lagging on my brand new computer when I got shot at.
Also, Mirrors edge looks nice with the white color, but in blockland it looks horrible and it is really hard to see ledges or walls when everything is white.
And in ME you do take damage, but as far as I know, you recover health. In blockland you can fall a total of 3 meters and you are dead.

You haven't played mirror's edge, have you?
you realize blockland isn't mirror's edge, right
if it looks bad, it looks bad

I played it for like 20 minutes but it started lagging on my brand new computer when I got shot at.
Also, Mirrors edge looks nice with the white color, but in blockland it looks horrible and it is really hard to see ledges or walls when everything is white.
And in ME you do take damage, but as far as I know, you recover health. In blockland you can fall a total of 3 meters and you are dead.
You recover health with this playertype as well.

You recover health with this playertype as well.
well, still it is rather fustrating. But it is still an improvement to the old one.

I suggest you play around with enviromental settings for some of these maps so you can see stuff.