Player_ParkourDescription:Anybody remembers that old Parkour Playertype I made a while ago, which had stamina, slippery and stiff controls?
Well, belive it or not, I fixed all of those problems. Behold: the new amazing Parkour Playertype which features:
- Fluid controls!
- Reasonable player speed!
- No stamina!
- Custom, realistic fall damage!
- Visible hands in first-person!
Visible SHOES in first person!- Burst mode: run at top speed for a while for a burst of speed!
- Animations for everything! (Not custom animations, mind you)
- Your health slowly regenerates to compensate for fall damage!
Controls:Wall climb: Hold JUMP while facing a wall.
Wall jump: Hold JUMP while facing away from wall.
Wall run: Hold JUMP while "running" along the wall.
Ledge grabbing: Hold JUMP to grab ledge.
Ledge climbing: Keep holding jump after grabbed or tap jump.
Ledge drop: Press rightclick or shift to let go of the ledge.
Roll: Hold shift while falling. Will reduce or completely void the fall damage.
Slide: Hold shift while in burst mode to slide. Maintains momentum for a bit.
Download links:Download
Player_Parkour.zip (347 KB) from
localhostr.com [Last updated 21.08.13]
Known Issues:Doesn't work properly when being set through events Fixed!Have to Self Delete while creating minigame for it to work properly Fixed!- Shimmying along the ledge is very hacky right now
Also, here's a useful keybind: moveMap.bindCmd("keyboard", "x", "$mvYaw = $pi;", "");
Type in console. Change "x" to whatever you want.
It rotates you 180 degrees, useful for walljumping.