Author Topic: Player Mount Variable  (Read 1367 times)

I am trying to find out the player mount variable for Retail Blockland to go with my upcoming mod.  Even though I don't own retail, I still like making mods.  Anyone know what the variable for the player mount image is?

Under the section that defines the datablock in one of my vehicle .cs's you find:

minMountDist = 3;
   
numMountPoints = 5;
mountThread[0] = "sit";
mountThread[1] = "root";
mountThread[2] = "root";
mountThread[3] = "root";
mountThread[4] = "root";
mountThread[5] = "root";

Is what what you are looking for?

Not really, I am looking for more like the stuff that designates what you are holding.  Like if you are holding a wrench, the variable says that you are holding a wrench.  I need it for this script part of the mod.  It is supposed to recognize if you are and if you are not holding the weapon.

Are you looking for weapon images, such as wrenchImage?

Not the image itself, but the image script in relation to the player mounting it.
Example:  In Blockland v0002, it was "%obj.client.player.mountimage('IMAGE');"
I don't know the one for retail though D:

%player.mountImage(Image, node); Node is a number between 0 and 8 and changes where the image is mounted on the player. 0 is the right hand.

Lol Thx, I am starting to get into Retail, I just need to get the game some how D:

You can find out everything using trace's and dumps.

trace(1); %player.kill(); trace(0); would take you through the functions and objects when you kill.

%player.dump(); Would show you all the functions of the player and it's dynamic fields.