Author Topic: Default Weapons Extended (beta)  (Read 36540 times)

Hey, if you want to make hitboxes for this weapon, I really suggest you use this script.
Support_Hitbox.cs
Usage:    
Code: [Select]
//All thanks go to Port!
function ProjectileData::damage(%this, %obj, %col, %fade, %pos, %normal)
{
   %chestTest = matchBodyArea( getHitbox( %obj, %col, %pos ), $chestTest );
   %headTest = matchBodyArea( getHitbox( %obj, %col, %pos ), $headTest );
   %legTest = matchBodyArea( getHitbox( %obj, %col, %pos ), $legTest );
   %armTest = matchBodyArea( getHitbox( %obj, %col, %pos ), $armTest );

   if( %chestTest )
   {
      YOUR SILLY CODE HERE
   }
   %col.damage( %obj, %pos, %damage, %this.directDamageType );
}

Otherwise, those weapons look pretty damn good.


Yeah thats the one I'm using.
You posted that in the other thread a long time ago and I kept it.

Good idea.
Like, really really good idea. I've been wanting items like this for a long time!

But poor implementation.

The recoil is annoying, and the item naming makes items difficult to find. Some weapons are poorly balanced, and the weapons which should be powerful still aren't powerful enough.

Along with the damage, oh god, the damage. The amount some of these weapons dish out is ridiculous. Blockland doesn't need realism, it needs game-elements. Really cool, stylised and possibly cliche stuff that can be used diversely and uniquely.

I shouldn't need to go through someone else's script and change a bunch of stuff for it to work the way I like, so I'm not going to bother keeping it in my server.

One of Treti's intentions were realism yet with a blocky outward appearance.
So yeah, no real balance in this pack; choose your weapons wisely then.

If you do decide to use custom sounds could you use the pkm sounds from far cry 3?

http://www.youtube.com/watch?v=m2UOG-EklS0
« Last Edit: August 23, 2013, 11:36:10 AM by warble »

sorry for the double post but what model did you use for the russian sniper scopes? Did you use a Dragunov type reticle or one simalar to the Z-008

One of Treti's intentions were realism yet with a blocky outward appearance.
So yeah, no real balance in this pack; choose your weapons wisely then.
There's really no reason as to why you wouldn't use the PKM.

There's really no reason as to why you wouldn't use the PKM.
I mean as if you were going to arrange a TDM and were going to pick guns for each team.


Can't download for some reason...

My Friend These Are GREAT I Love the Models

Thanks For a Great Pack! :cookie: :cookie: :cookie:

i imagine this fight about it being like default weapons like a fight between nerds about how "star wars was ruined by george lucas"