Everything past the shotgun is waaaay too detailed
If I removed this "detail" then thered be like two boxes with a trigger and a small cylinder for a scope. If anything, these are sorta under-detailed. The only weapons I think are a bit detailed are the rounds on the PKM and the RPG.
None of the default weapons have recoil. you should probably rename the add-on if you aren't trying to stylize your weapons as default.
Also, the names are idiotic. What's wrong with "rocket launcher" "sub-machine gun" "pistol"? Why do you name them random strings of letters and numbers? If you try to spawn these on bricks you have to guess which one you're spawning, or you have to memorize them.
"AK-47" isn't just random strings of letters and numbers, it stands for something. Nobody called it the AK-47 because "LOLE SOUNDS COOL XD", that's autistic. "ASSAULT RIFLE" is WAAAY too generic for a name. I want the real names. Because when you have multiple assault rifles, what other names are you going to use? If you say battle rifle, that'd only apply for anything chambered in 7.62x51mm. Combat rifle would work, but still you're going to run out of names and it'd be too much. I tried this when I first started working on the pack. I made the G36K and was like, "WTF, what other name could I use for it".
I'm keeping the names as they are.
Riiight?
The models are great and all, but the functionality and titles used for the add-ons don't tie in with the theme that you seem to be going for, Mr. Treti.
In my eyes, that's how I see it. This is what I wanted: A somewhat default-ish weapon pack that gives a feel of realism. I put in reloading simply because bullet hose weapons don't appeal to me anymore as they did back in the day (hue)
the railing systems are way too detailed, you should remove them imo
Meh. I like them, I think I did them just right, I mean It's better than completely detailing them.
by the way, i see you made the triggerguard (whatever it's called, the thing that surrounds the trigger) incorrectly, compared to the default weapons and most other weapons. instead of the bottom one being intersected, it should intersect the one that is coming down vertically. what you did leaves a flat space that makes it look sort of ugly in my opinion.
That's going to be too much to have to re-edit EVERY model I made. Plus I thought that's what the default gun's triggergaurd was like.