Author Topic: Default Weapons Extended (beta)  (Read 35733 times)

Riiight?

The models are great and all, but the functionality and titles used for the add-ons don't tie in with the theme that you seem to be going for, Mr. Treti.

the railing systems are way too detailed, you should remove them imo

by the way, i see you made the triggerguard (whatever it's called, the thing that surrounds the trigger) incorrectly, compared to the default weapons and most other weapons. instead of the bottom one being intersected, it should intersect the one that is coming down vertically. what you did leaves a flat space that makes it look sort of ugly in my opinion.

Everything past the shotgun is waaaay too detailed
If I removed this "detail" then thered be like two boxes with a trigger and a small cylinder for a scope. If anything, these are sorta under-detailed. The only weapons I think are a bit detailed are the rounds on the PKM and the RPG.

None of the default weapons have recoil. you should probably rename the add-on if you aren't trying to stylize your weapons as default.

Also, the names are idiotic. What's wrong with "rocket launcher" "sub-machine gun" "pistol"? Why do you name them random strings of letters and numbers? If you try to spawn these on bricks you have to guess which one you're spawning, or you have to memorize them.
"AK-47" isn't just random strings of letters and numbers, it stands for something. Nobody called it the AK-47 because "LOLE SOUNDS COOL XD", that's autistic. "ASSAULT RIFLE" is WAAAY too generic for a name. I want the real names. Because when you have multiple assault rifles, what other names are you going to use? If you say battle rifle, that'd only apply for anything chambered in 7.62x51mm. Combat rifle would work, but still you're going to run out of names and it'd be too much. I tried this when I first started working on the pack. I made the G36K and was like, "WTF, what other name could I use for it".
I'm keeping the names as they are.

Riiight?

The models are great and all, but the functionality and titles used for the add-ons don't tie in with the theme that you seem to be going for, Mr. Treti.
In my eyes, that's how I see it. This is what I wanted: A somewhat default-ish weapon pack that gives a feel of realism. I put in reloading simply because bullet hose weapons don't appeal to me anymore as they did back in the day (hue)

the railing systems are way too detailed, you should remove them imo
Meh. I like them, I think I did them just right, I mean It's better than completely detailing them.

by the way, i see you made the triggerguard (whatever it's called, the thing that surrounds the trigger) incorrectly, compared to the default weapons and most other weapons. instead of the bottom one being intersected, it should intersect the one that is coming down vertically. what you did leaves a flat space that makes it look sort of ugly in my opinion.
That's going to be too much to have to re-edit EVERY model I made. Plus I thought that's what the default gun's triggergaurd was like.

There is nothing default like about this but bad sounds and a bad attempt at remaking the grip.

There is nothing default like about this but bad sounds and a bad attempt at remaking the grip.
Really? I thought I did the grips just fine...

If I removed this "detail" then thered be like two boxes with a trigger and a small cylinder for a scope.
worked for Kaje + Ephi

ephi's shotgun, kaje's sniper and auto rocket launcher are pretty much the only 'default extended' weapons that did it right

pretty much what taboo said. if bushido and khains art styles had an autistic baby, it would be this
« Last Edit: August 21, 2013, 08:03:59 PM by RaR »

Really? I thought I did the grips just fine...
by the way, i see you made the triggerguard (whatever it's called, the thing that surrounds the trigger) incorrectly, compared to the default weapons and most other weapons. instead of the bottom one being intersected, it should intersect the one that is coming down vertically. what you did leaves a flat space that makes it look sort of ugly in my opinion.


your opinion isn't making it any more default styled

wait are you insulting mine and khain's art styles or are you just calling his artstyle autistic

wait are you insulting mine and khain's art styles or are you just calling his artstyle autistic
i called it the "autistic baby" because it's nowhere near as good as you and khain's style

because calling it the offspring of your styles would make it seem like it's an improved mix of the two and it's def not lol

It seems like you guys are complaining about every single little thing you can.
The models look perfect imo. Not too much detail, but enough so it doesn't look bland.
And the grip and trigger guard look like the default gun's one imo, idk what you guys are talking about.

Why am I being the one bashed here? the models aren't even that bad, it seems like you're just calling everything autistic because of a few tiny little problems.

These are how the models are. They're not supposed to be entirely default, I just wanted a few aspects of the models to seem a bit default.

These models are here to stay, I'm not removing the rails or whatever for any reason.

Please take the picture of a model, and show me where it's really too detailed. Leave out the PKM and RPG.

It seems like you guys are complaining about every single little thing you can.
The models look perfect imo. Not too much detail, but enough so it doesn't look bland.
And the grip and trigger guard look like the default gun's one imo, idk what you guys are talking about.
See, he gets it 
« Last Edit: August 21, 2013, 08:30:15 PM by Treti »

coughmodelsarenotimportantcou ghscriptingcough
  • the ak47 should not have recoil like what you added. it's simply too much.
  • also, the pkm's damage should be lowered. a bullethose that kills in 3 shots is really OP.
  • actually you know what? the damage of everything should be lowered except for the sniper and the shotgun. maybe the rpg.
  • it would help if the sniper could headshot as well.
  • the shotgun also does not run out of bullets if you stay sighted.
  • the camera shake when you shoot a gun is insanity
  • please add custom sounds back. there's no variety and it's hard to tell what gun is what when it's shot
  • a way to know how many bullets you have would be nice so you don't end up in the enemy's face with 1 bullet
  • the pkm reloads too quickly and has too many bullets. bad for balancing.
  • you stay zoomed after unscoping
  • the guns destroy most vehicles on rtb ridiculously easily. try shooting down a helicopter with the AK.