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Voting closed: August 20, 2013, 10:04:28 PM

Author Topic: [Text] Next Level  (Read 8816 times)

Another cool thing I didn't know is that you can make text that says stuff when you hover over it, like this text!

That could be useful in some adventures... Just saying...

That could be useful in some adventures... Just saying...
I'm probably going to use that for stats in shops from now on, as well as enemy stats.

You're boring. :S. Have we slashed the golem or what

Also, can we have an auto feature that enables us to automatically run through certain encounters? I feel like I keep putting in "slash" this and "slash" that. You need something to jazz it up a bit.

You're boring. :S. Have we slashed the golem or what

Also, can we have an auto feature that enables us to automatically run through certain encounters? I feel like I keep putting in "slash" this and "slash" that. You need something to jazz it up a bit.
Perks and special abilities. Once we level up, combat gets more interesting. Think about Paper Mario; the prologue had the stufftiest combat ever, but by the end of the game, you had so much stuff available you never knew what to do.[quote author=TristanLuigi

You slash the wood golem again, who has more defense than the boars. Annoyingly, you get 13 damage, leavign it with 3 left. It uses this chance to unleash a Vine Whip, costing all of its MP but poisoning you.


You:
HP: █████████ 89/100
MP: █████ 50/50
POISON
Wood Golem:
HP: ███ 3/30
MP: ██ 0/20


You strike again, defeating the wooden golem. However, you take 3 damage from the poison. The next time you're in a battle, you will have one turn of poison remaining. You can always hover over a status effect to view its severity and duration.
You:
HP: █████████ 86/100
MP: █████ 50/50
POISON
Wood Golem:
HP: ███ DEAD
MP: ██ 0/20
VICTORY!
You receive 3 XP and 3G, as well as 1 Log.
XP: 7/100 (L1)
10G

>Quincy: Scream in pain and hope that Tyler hears you so he can use his clerical powers to give you an antidote.

since he's obviously able to heal us.

>Tyler: Decide that it's time to go back because SOMEONE has been ignoring this character arc.

>Quincy: Scream in pain and hope that Tyler hears you so he can use his clerical powers to give you an antidote.

since he's obviously able to heal us.

>Tyler: Decide that it's time to go back because SOMEONE has been ignoring this character arc.
Quincy: AAAAAGGH! TYLEER!
* Tyler hears him and runs to him.
Quincy: A god... *gasp* damn wooden golem... *moan* came up and poisoned me... ugghhhh...
Tyler: What, you think I have an antidote?
Quincy: Well, aren't you... a *coughs loudly* mage?
Tyler: I don't know any spells, there's no magic in real life!
Quincy: Well... did you bring... *wheeze* your phone... with you?
Tyler: I did, why?
Quincy: Look up what... *cough* antidote is... *hack* in Latin...
Tyler: Oh my god, that is so stereotypical, I doubt we even have service here!
* Tyler tries anyway, and to everyone's surprise he has a signal.[/i]
Tyler: Hmm, it's either "antidotum" or "remedium."
Quincy: Hurry up! I won't lose HP... until I get into a battle... but I feel sick...
* Tyler waves his wand and yells "REMEDIUM!"
There is a small, anticlimactic flash of pinkish light.
Quincy: Well, I feel *small cough* a bit better, but I think I'm still a little sick.
Quincy's poison has been reduced from 5 damage to 2. Tyler has lost 10 MP.
Tyler: Well, not too bad for not learning the skill, if I do say so myself.

pusillanimous individual. Can't handle poison.
Attempt Self Delete.

Try to get to town quickly so you can buy something.

Remember the one we signed?
But we're not going to eat it.

I insist that we devour the paper.

Try to get to town quickly so you can buy something.
It's not really worth it, you'll only lose 2 HP.
I insist that we devour the paper.
When Tyler isn't looking, Quincy takes out his paper and tries to take a bite of it. He feels an intense stinging when he tries to, and the paper is perfectly fine.

Still, getting poisoned reminds me we need a stuff ton of potions and antidotes.

Still, getting poisoned reminds me we need a stuff ton of potions and antidotes.
You decide to head back to town and enter the potion shop. (Mouse over for effects)
Restoration:
Lesser Healing Potion - 10G
Normal Healing Potion - 30G
Greater Healing Potion - 60G
Lesser Mana Potion - 10G
Normal Mana Potion - 30G
Greater Mana Potion - 60G
Lesser Double Potion - 25G
Normal Double Potion - 65G
Greater Double Potion - 130G

Cures:
Antidote - 10G
Antifreeze - 10G
Antiflame - 10G
Miracle Remedy - 30G

Stat Boosts:
Potion of Strength - 20G
Potion of Perception - 20G
Potion of Endurance - 20G
Potion of Charisma - 20G
Potion of Intelligence - 20G
Potion of Agility - 20G
Potion of Luck - 20G
« Last Edit: August 25, 2013, 02:30:00 PM by TristanLuigi »

How much gold do we have? We need at least 2 antidotes, and we should get 50% +1 Antidotes, and 50% Lesser Healing Potions.

How much gold do we have? We need at least 2 antidotes, and we should get 50% +1 Antidotes, and 50% Lesser Healing Potions.
We have 10G.
If you plan on buying that much, we would need to do some grinding in the woods.
« Last Edit: August 25, 2013, 02:30:39 PM by TristanLuigi »

Yeah, let's just get an antidote and grind.