Author Topic: What's a game or program I should make?  (Read 4828 times)

Would you please stop referring to your mother as a sandwich making program? It's insulting.

I said nothing about mothers until I replied to your mentioning of mothers. You brought that insult on yourself.

a pixelated walrus/dinosaur game

I said nothing about mothers until I replied to your mentioning of mothers. You brought that insult on yourself.

Funny how he acts like the joke police everywhere but he goes around pulling the same stuff. Just your regular douche roaming the internet.

You throw various hand held explosive objects. Rigged pressure cookers, dynamite, grenades, etc, to complete puzzles.

Or, you know. Just blow stuff up. Have fun.
Uh, is this a 3d fps in your mind?
You should participate in Ludum Dare.
I think I said I'd try it. Depends on the theme for this season.



I might make that realtime forum thing, if I did and it looked good, would anyone here sign up for it?
Note that it'd be a blockland add-on, a standalone client, and a website, if I finished it.


Funny how he acts like the joke police everywhere but he goes around pulling the same stuff. Just your regular douche roaming the internet.
Semi-serious jokes making fun of other jokes. I see no police. Just anti-fun-pokers.


Uh, is this a 3d fps in your mind?I think I said I'd try it. Depends on the theme for this season.



I might make that realtime forum thing, if I did and it looked good, would anyone here sign up for it?
Note that it'd be a blockland add-on, a standalone client, and a website, if I finished it.

It could be a 3D FPS, could be a texture based game, could be a side scroller. Anything, really. Blowing stuff up in any form is usually pretty fun. Kinda hard to go wrong there. And I might sign up for it, depending on how many morons find it.

I think I said I'd try it. Depends on the theme for this season.
I highly recommend it. I've done like four of them, and I'm doing this upcoming one. They're incredible experiences, it really puts your skills to the test and pushes you to your programming limits in the short time frame. There's no time for breaks, no time for sleep, it's just a straight marathon into the night and back out through the day.

I highly recommend it. I've done like four of them, and I'm doing this upcoming one. They're incredible experiences, it really puts your skills to the test and pushes you to your programming limits in the short time frame. There's no time for breaks, no time for sleep, it's just a straight marathon into the night and back out through the day.
This may just be my lazy mindset coming into play, but that sounds really unhealthy, and just plain taxing in the end. I... I fail to see the entertainment value in that. Sure I can see the pride aspect in the end, but... eh.

Life. You should make / / get/ a life

This may just be my lazy mindset coming into play, but that sounds really unhealthy, and just plain taxing in the end. I... I fail to see the entertainment value in that. Sure I can see the pride aspect in the end, but... eh.
I mean, there's multiple reasons to do it:
1) It's a fantastic way to improve your programming skills
2) It's extremely engaging and fun, it's not like you're writing banking software, you're creating and sculpting a game of your very own
3) In the end, you've literally created a game that thousands of other people will play and rate.
4) You get to show off your skills, usually people don't care about how good / fast you can make a game, but in a competition about that everyone cares
5) You get to have your ego stroked by everyone that likes your game


The thing that you're probably missing is that programmers program because they enjoy it. It's fun. The other thing you're probably missing is that 99% of programming projects started by anyone never come to fruition. Actually completing something is a huge milestone in your programming career. Combining 48-72 hours of doing something you enjoy hardcore + in the end coming out with essentially a trophy is a very appealing thing for a lot of programmers. The team Centhra assembled actually had to turn away people that wanted to join it, we already have four programmers and any more than that on a single game all actively editing and merging becomes frenzied and chaotic very quickly. It's akin to a runner's marathon, sure it's exhausting when you do it, but afterwards you've achieved so much and had so much fun in the process that it's worth it.


Dren, remember that farming game-mode on BL you made? I think you should make a standalone version of that into an actual game. It'd be really cool.

I mean, there's multiple reasons to do it:
1) It's a fantastic way to improve your programming skills
2) It's extremely engaging and fun, it's not like you're writing banking software, you're creating and sculpting a game of your very own
3) In the end, you've literally created a game that thousands of other people will play and rate.
4) You get to show off your skills, usually people don't care about how good / fast you can make a game, but in a competition about that everyone cares
5) You get to have your ego stroked by everyone that likes your game


The thing that you're probably missing is that programmers program because they enjoy it. It's fun. The other thing you're probably missing is that 99% of programming projects started by anyone never come to fruition. Actually completing something is a huge milestone in your programming career. Combining 48-72 hours of doing something you enjoy hardcore + in the end coming out with essentially a trophy is a very appealing thing for a lot of programmers. The team Centhra assembled actually had to turn away people that wanted to join it, we already have four programmers and any more than that on a single game all actively editing and merging becomes frenzied and chaotic very quickly. It's akin to a runner's marathon, sure it's exhausting when you do it, but afterwards you've achieved so much and had so much fun in the process that it's worth it.

Ahh, yeah, I thought so. That was my lazy mindset. I understand, the pressure, the enjoyment of making the game, etc, sort of like a gaming tournament. Just.. much slower. And more complicated. And oh dear my brain is bleeding.

To be honest, I tried my hand at coding in Minecraft. It.. didn't go over well.

Dren, remember that farming game-mode on BL you made? I think you should make a standalone version of that into an actual game. It'd be really cool.
I might actually be able to do this.
I wonder if there's other decent farming games out there though?
3) In the end, you've literally created a game that thousands of other people will play and rate.
I wouldn't say thousnads, not even close.
Depends on what you make and how you advertise it.

I might actually be able to do this.
I wonder if there's other decent farming games out there though?
Farming Simulator 20whatever has flying tractors, so you kind of got competition.