Author Topic: Rotating a vehicle (angular momentum?) with customizable keybinds?  (Read 431 times)

Is it possible to use Q and E (or other customizable keys) to rotate the vehicle on the local/global Z (up) axis? (Around the model origin point.)I need this to replace mouse steering and pitch changing which doesn't work for my vehicle. I need my vehicle to always stay level.

Can this be done server side? For example when the driver is mounted to the driver mount point replace "use spray can" keybind's action with a "right rotation thruster" action?

Just remember you can't touch the "move" functions.
(default WASD?)

Yes, it's possible.