After a few years of being gone and finishing up high school I decided to come back to blockland and build a few things. I got together with an old friend of mine I met years and years ago over blockland and we teamed together to start making some builds once more.
Although this isn't exactly finished I'm excited to continue working on it and host it in due time. For now I'm looking for criticism and feedback. You may rate and comment to your hearts content.
We still have a lot to finish.












(Update 9/16/2013)
It's been really tough putting more work into this because of my college classes but I'm managing to get more done each weekend. We still have to finish up a lot of things like the execution sector, secret areas, etc. I managed to find someone to help do the VCE and got the looting system done. Thank you Trinick. Overall motivation for the project is slowly declining but I can manage to push this out in maybe another week or so if I keep working at it. I do not rush progress and if I see something that could be done better I make it better. Brick count is extremely high but doesn't effect game play too much as long as shader settings are low.
Here is how the looting system works

There are three types of key cards
- Green: Unlocks heavily guarded areas like main gate and the armory. Rare.
- Red: Unlocks high security areas like guard rooms and main entrances. Rare.
- Yellow: Unlocks common areas that prisoners normally don't have access too. Common.
There are four types of crates
- Green: Has a low chance of dropping a green key card. High chance of dropping melee weapons.
- Red: Has a low chance of dropping a red key card. High chance of dropping melee weapons.
- Blue: Has high chance of dropping pistols. Low chance of dropping rifles.
- Yellow: Has high chance of dropping yellow key card. Low chance of dropping melee weapons.
I think this system will require prisoners to work together to escape rather then single handily doing it alone.
Give me feedback on what you think about this idea.