You do since you're using RTBCC_Socket.
With that, the player you look up must have been on RTB connect at some point.
With this, they just have to have been on a server that has RTB.
I didn't say to use the RTBCC_Socket, I said to
use TCP objectsThe RTB look up that I posted,
Fetches the same data that yours does, even if they have never connected to the connect client.
My method can do everything that your method does, Why is that hard to understand.
Do you think that the RTB server only keeps history of people who have used Connect Client?