Author Topic: Caves.  (Read 3896 times)

There I moved it...Sort of. Anyway is it possible to make caves in anyway? Like if I made an interior and stuck it into terrain, would the terrain still be there? And you wouldn't be able to enter?

You'd have to make empty squares on the terrain to fit the interior into. You wouldn't be able to build in it because it would count as underground.

if you make it above the ground level you wont get underground(i.e terrain is high up so you just make a lower area and stick the interior in there)

Packer made a cave map,maybe he could help you..

Warning:Packer is not one of the most friendly person.

Confusing O.o' Bit moar of 'splain

you make a piece of interior on top of a tunnel,my next map will have a vast underground tunnel system.

You could have two copies of the interior, an "entrance" which is just the start with particles making it black and a teleport to the actual cave high up where you can build in it. (Very high up, out of sight. Like Age of Time.)

Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.

Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.
thats only if it is UNDER the terrain

Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.
thats only if it is UNDER the terrain

NO WAY.

Anyways, modelling the terrain can't be that bad... just time-consuming.

Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.
thats only if it is UNDER the terrain

NO WAY.

Anyways, modelling the terrain can't be that bad... just time-consuming.
Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.

You'd have to make empty squares on the terrain to fit the interior into. You wouldn't be able to build in it because it would count as underground.

acutally, i've messed with this and you can build in an interior that is underground.

You'd have to make empty squares on the terrain to fit the interior into. You wouldn't be able to build in it because it would count as underground.

Monty beat me to it anyway.

acutally, i've messed with this and you can build in an interior that is underground.
I just tested it. Try building more then one brick high. You will get the first brick down, but any taller ones won't be built.

I was using a rescaled bedroom as a cave, and also discovered that the dynamic lighting from light bricks is scaled to the interior size, so a small scaled interior will barely be lit by a small light while a huge blown up interior will have a huge light scale for a tiny light.
« Last Edit: October 28, 2007, 08:19:59 PM by Wedge »

Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.
thats only if it is UNDER the terrain

NO WAY.

Anyways, modelling the terrain can't be that bad... just time-consuming.
Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.
sorry just had to quote this for some reason.