Bot.boundingBox = "5 5 10.6"; and Bot.crouchBoundingBox = "5 5 4";Those are the values for the default player types that use the Blockhead model.
now its not in the spawn menu
Is there a syntax error? Post the code and a console log.
datablock ParticleEmitterData(FF02FoamEmitter){ ejectionPeriodMS = 3; periodVarianceMS = 0; ejectionVelocity = 3.0; velocityVariance = 1.0; ejectionOffset = 1.0; thetaMin = 80; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "PlayerFoamParticle"; useEmitterColors = true; uiName = "FF02 Foam";};datablock PlayerData(FF02Armor : PlayerStandardArmor){ cameraVerticalOffset = 3; shapefile = "./FF02.dts"; canJet = 0; mass = 120; drag = 0.03; density = 0.6; runSurfaceAngle = 1; jumpSurfaceAngle = 1; maxForwardSpeed = 0; maxBackwardSpeed = 0; maxBackwardCrouchSpeed = 0; maxForwardCrouchSpeed = 0; maxSideSpeed = 0; maxSideCrouchSpeed = 0; maxStepHeight = 0; maxUnderwaterSideSpeed = 0; uiName = "aFF02 "; showEnergyBar = false; jumpForce = 0; jumpEnergyDrain = 10000; minJumpEnergy = 10000; jumpDelay = 127; minJumpSpeed = 0; maxJumpSpeed = 0; rideable = true; canRide = false; paintable = true; boundingBox = vectorScale("2.99 19.885"7.245); crouchBoundingBox = vectorScale("2.99 19.885"7.245); lookUpLimit = 0.65; lookDownLimit = 0.45; numMountPoints = 3; mountThread[0] = "sit"; mountThread[1] = "sit"; mountThread[2] = "sit"; splashEmitter[0] = FF01FoamEmitter; splashEmitter[1] = FF01FoamEmitter; splashEmitter[2] = FF01FoamEmitter; upMaxSpeed = 1; upResistSpeed = 1; upResistFactor = 1; maxdamage = 260; minImpactSpeed = 250; speedDamageScale = 3.8; useCustomPainEffects = true; PainHighImage = ""; PainMidImage = ""; PainLowImage = ""; painSound = ""; deathSound = "";};
Code: [Select] boundingBox = vectorScale("2.99 19.885"7.245); crouchBoundingBox = vectorScale("2.99 19.885"7.245);
boundingBox = vectorScale("2.99 19.885"7.245); crouchBoundingBox = vectorScale("2.99 19.885"7.245);
boundingBox = vectorScale("2.99 19.885 7.245"); crouchBoundingBox = vectorScale("2.99 19.885 7.245");
i put it in and its just like it was befor the only collision is in the middle of the ship
its covering the hole ship
ingame the only part that haves collision is in the middle the rest of the ship dos not
Just increase the size ofCode: [Select] boundingBox = vectorScale("2.99 19.885 7.245"); crouchBoundingBox = vectorScale("2.99 19.885 7.245");
boundingBox = vectorScale("2.999 19.999 7.245"); crouchBoundingBox = vectorScale("2.999 19.999 7.245");
i changed it do Code: [Select] boundingBox = vectorScale("2.999 19.999 7.245"); crouchBoundingBox = vectorScale("2.999 19.999 7.245");and it didnt chang a thing!