Author Topic: Zombie Game...With objectives!  (Read 940 times)

Sorry for spamming up with these zombie games, but I got an idea. I need help for it, so that is why I am here.

The un-named zombie game with stuff!
  • Players spawn in a tiny area, mostly dirt. Scattered weaponry that can be clicked once, giving the player the weapon, but can't be clicked another time.
  • A car spawns if there are 10 people; it moves at the speed of a slug and has weapons on it. slower than a player, but stronger, and has heavy weaponry. i'll also push to get working headlights and make the map dark.
-The car has sounds too; I have the sounds set. Someone needs to get a script that plays them though (when moving/idle)
  • Players run across a huuuge lake, there being a dirt road for the car, mountains on the right side, body of water on the other..
  • At the end there is a gate, and players have to activate something that lets off an alarm, and for 30 seconds they need to defend it until the gate opens.
  • Players venture through a sewer-like area before crossing a huge body of sewer-water in an open, underground little box-like area, broken catwalks etc. to get to a technician saferoom on the other side.

Keep in mind the following systems:
Zombies will be very powerful but seemingly slow. They can jump higher than the player and will be planned to include a green tint on their vignette.
Zombies will probably have an echo to them, and themselves only. When a player is near, or to the player playing as the zombie, they'll hear a looping whirr.
Zombies will play sounds featured in CoD zombies, ripped from the files I am taking the zombie sounds.

Survivors will have limited ammo, which means teamwork and a higher player limit is highly suggested.
Survivors will need to use teamwork regardless of zombie health and users' ammo as they will need to defend the door as mentioned, and possibly other things too.

The Survivor's Weaponset is planned to vary from the D-Weps pack that Gravity Cat made, and will have Battlefield 3 ripped weapon sounds aswell as a distant sound that, wohoo, will only play to certain people depending on how close you are. You cant be miles away.
The Zombie's Weapon is planned to have a takedown if the player is at a low enough health level that the hit would kill them regardless the takedown move; the player would be frozen aswell as the zombie and the player wont be able to use his or her guns.


The weapons that can only be clicked once idea is personally unfair since it'll be a fight for the best weapon. atleast how I see it.

The weapons that can only be clicked once idea is personally unfair since it'll be a fight for the best weapon. atleast how I see it.
Weapon spawns will randomize and weapons will in a way be balanced. Ammo will probably be lower for assaultrifles.

make it so that one of each kind of weapon would appear for every player on the server, and balance it out so some weapons are better at long range (increase damage based on bullet flight length) while others are best for short range (decrease damage based on bullet flight length).


also make it so that nobody can hog all the weapons, though I think you already did that.

make it so that one of each kind of weapon would appear for every player on the server, and balance it out so some weapons are better at long range (increase damage based on bullet flight length) while others are best for short range (decrease damage based on bullet flight length).


also make it so that nobody can hog all the weapons, though I think you already did that.

I'm also thinking of adding a mechanic for the zombies, so if a zombie gets you from behind, a BF3-like takedown happens that the player cannot change. As if Zombies were not op already; however it suggests teamwork to watch eachothers backs. AS I mentioned to some friends, if you are at such a low health that a zombie will kill you either way, from the front a takedown also happens.

and yes, still thinking of how to get anti-hog stuffe.

and yes, still thinking of how to get anti-hog stuffe.
L4B Survivor Playertype which limits weapon classes into special slots?

will you be using grav's russian ww2 weps too?

L4B Survivor Playertype which limits weapon classes into special slots?
http://forum.blockland.us/index.php?topic=240636.0
Just put the part about the inventory from the L4B Survivor Playertype in there^

i'm not sure but shouldn't this go in general discussion?