Author Topic: Filipe1020 and Pandan's Bot Vehicles Pack Development Topic  (Read 16682 times)

Lol, what we need is a pool raft now.


Could you possibly make some with different designs on them?
It looks really cool so far btw.
Absolutely!


Roller skates?
I cant promise that, but it's really easy to do... at least in my head.

make it so when it drives, it plays the run animation, attach each skate to the feet like the skiis do.

yeah it's possible, cant promise it will happen though.

How about a bob sled? ;3 Joking about that unless you think it's a good idea.

How about a bob sled? ;3 Joking about that unless you think it's a good idea.
now im not gonna do it because you made me get a magnifying glass out

lel get recked

No, the real reason why I shouldn't do a bob-sled is because bob-sleds work by going down hills/banks/turns, and bot vehicles can't have angular animations. So it would look stupid :(

maybe a two wheel skateboard?! just like in rl!

maybe a two wheel skateboard?! just like in rl!
No, we don't have to make weird things like this, one normal Skateboard is enough.

Is it possible to make flying bot vehicles?

Is it possible to make flying bot vehicles?
Probably, but like I said earlier, the bot/player vehicles are locked to only yaw rotation. Pitch and Roll are out of the question.




The whole reason why I started using bot/player vehicles is to avoid the glitchy physics vehicles that we have now. I don't like them for many reasons, but the biggest reason is that they can glitch through bricks. Back when terrian was around, it wasn't too much of a problem. Because you could make custom maps to disallow escapes.


Well, I was thinking about a blimp, they do not turn sideways right?

Well, I was thinking about a blimp, they do not turn sideways right?
Yeah, that's possible. Blimps have been made with physics vehicles before. But never bot-vehicles.

If I figure out a nice way to make bot-vehicles fly; I'll consider this.

Yeah, that's possible. Blimps have been made with physics vehicles before. But never bot-vehicles.

If I figure out a nice way to make bot-vehicles fly; I'll consider this.
Play a bit with mass and/or drag, have a high airControl and i think Support_HeightControl should work with bot vehicles.

EDIT: Quickly checked, i knew i left out some stuff by accident.
Anyhow, HeightControl is possible.
However, a client without Heightcontrol will not be able to go up.
This is something i will have to fix soon, i will push that fix together with the fix for something else that was needed so this is quite useful. :)
The other thing is too small of an addition alone to push out in my opinion.

Anyway, yes, Heightcontrol and a good airControl and mass and/or drag combination should work for a good blimp.
« Last Edit: September 15, 2013, 02:36:19 PM by lordician »

Play a bit with mass and/or drag, have a high airControl and i think Support_HeightControl should work with bot vehicles.

EDIT: Quickly checked, i knew i left out some stuff by accident.
Anyhow, HeightControl is possible.
However, a client without Heightcontrol will not be able to go up.
This is something i will have to fix soon, i will push that fix together with the fix for something else that was needed so this is quite useful. :)
The other thing is too small of an addition alone to push out in my opinion.

Anyway, yes, Heightcontrol and a good airControl and mass and/or drag combination should work for a good blimp.


Good to hear, i'll start modeling a Blimp then






Just a quick update, I've come down with an illness and I haven't been able to work on really anything lately.

However I did manage to tool around with the beach cruiser. I apologise for the lack of progress.
I will finish this pack eventually.

Pandan, fun fact.
Pitch is actually very much possible.
You can mount the entire model to the eye node and do some animation stuffs so the bike can "look" up and down, and then do what's necessary in the script.