Funny that you mention this as i've been slowly and lazily working on it
It's just that the bones it has in Blender can't be made into the kind of bones Milkshape 3D/the Source Engine uses, so i have to recreate the bone structure from scratch
And on that note, the bone weights seemingly work completely differently in Blender than they do in MS3D/Source, like the way the way the torso bends, i don't know much about bone weights, but what i've experimented with so far with all the vertices and weights, i haven't been able to recreate how the bones work in the Blender rig, so it's proving to be quite the challenge
Also, the Blender rig has so many useless polygons in the hands, so i had to fix those the best i could so it would be easier to rig, however, it's still far from done