Author Topic: Roll to Dodge v6 - I updated omg  (Read 6437 times)

Roll to Dodge

Roll to Dodge is a fun game where you normally play with a group of (5) people.  Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.

The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot

For example:

Todd wants to light a fire.

5 would have the fire burn perfectly, at a good size.

1, the fire would not light one single bit.

6, he lights it, but he burns his arm as it ignites too fast.

3, it burns but proves to not be reliable and the fire will die out soon.

I'm sure you can get what the rest of the numbers represent.

Rules!
Only 5 people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot
-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.

This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-I will not post results of the actions until everyone has taken their turn

-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to players will not be effected by the die

You may kill or be killed by players or your actions
-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results
-Attempting to do something stupid can lead to a very funny death
-You can pretty much do anything you want, but the more insane thing you do, the more chance of death of you have.  For example: "Pick some berries" has little to no chance of death, whereas "Learn to fly" has a higher risk factor, since it has a better gain if you win.

Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action affects a body part, then any action requiring that body part will be affected (Tim's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes

PLAYERS:
1. childofdarkness016
2. Darkmario765
3. Ben Watts
4. Gojira
5. masterockets

WAITLIST:
1. Tomcat
2. Deoxys and One Noob

« Last Edit: September 26, 2013, 01:40:06 AM by SirLancelot7 »

Starting Scenario:  You are located on the shore of a large volcanic jungle island.

I'll try this out. Do I input a command now, or what?


I'll try this out. Do I input a command now, or what?

I'll add you to the list.  You can declare an action now, yes.  But I will not roll until we have at least two other players.

I'll join.

Great, I'll add you.


Alright we have enough to start!  Everyone declare their actions.

I'm going to look for something edible, but I will not eat what I find. Berries, or maybe crickets, seem like a good start.



HEADBUTT TREES. Jk

Make a tool with some Flint and a Stick/Twig(s).

This again, I want in
Make sand castle

Oh no, no more players for now! Sorry suckers.


Examine surroundings.
I'm now curious as to what would happened if this failed.