Poll

What key should be used for taunts?

!
32 (61.5%)
@
6 (11.5%)
^
4 (7.7%)
*
10 (19.2%)

Total Members Voted: 52

Author Topic: Chat Taunts - Key Poll  (Read 8171 times)

Now that it may seem like I'm copying Valve here, but seriously I think it should be !.

Reasons why:

  • I know that @ is right next to ! on the keyboard, but more people recognize the position of !
  • If something is supposed to be sound-based, ! is used for emphasis in writing and dictation, so it should fit hand-in-hand with this system.
  • There are already mods that use the @ symbol.

Now if Blockland doesn't pick ! up, which it should be able to I would still recommend a different symbol for the third reason.
I'll make a poll.

^ and * are very inconvenient to use because their not near the edge of the keyboard and people don't use them as often. So their harder to find in the dark.

what you should do is have some sort of system where, if you're in a minigame, doing /alarm, /hate or /love will bring up one of three menus- then doing /alarm, /hate or /love again will cause a unique response depending on which menu you've selected

like, /alarm would bring up a menu that's mostly for alerting other people to things going on, /hate could be for generally being salty and /love could be for generally being pleasant

so the flow chart would look something like this
> /alarm
  • > (/alarm): "look out!"
  • > (/hate): "attack!"
  • > (/love): "help!"
> /hate
  • > (/alarm): (respond with disgust, curse)
  • > (/hate): (insult someone)
  • > (/love): "no"
> /love
  • > (/alarm): (respond affirmatively)
  • > (/hate): (praise someone)
  • > (/love): "yes"

what you should do is have some sort of system where, if you're in a minigame, doing /alarm, /hate or /love will bring up one of three menus- then doing /alarm, /hate or /love again will cause a unique response depending on which menu you've selected

like, /alarm would bring up a menu that's mostly for alerting other people to things going on, /hate could be for generally being salty and /love could be for generally being pleasant

so the flow chart would look something like this
> /alarm
  • > (/alarm): "look out!"
  • > (/hate): "attack!"
  • > (/love): "help!"
> /hate
  • > (/alarm): (respond with disgust, curse)
  • > (/hate): (insult someone)
  • > (/love): "no"
> /love
  • > (/alarm): (respond affirmatively)
  • > (/hate): (praise someone)
  • > (/love): "yes"
Holy stuff this is a pretty damn awesome idea.

the idea is that all of those commands are already bound by default so there's nothing to add on the client's part

you could even extend the functionality by including /sit

the idea is that all of those commands are already bound by default so there's nothing to add on the client's part

you could even extend the functionality by including /sit
you have given me ideas

i support this as long as their is a /rape command


what you should do is have some sort of system where, if you're in a minigame, doing /alarm, /hate or /love will bring up one of three menus- then doing /alarm, /hate or /love again will cause a unique response depending on which menu you've selected

like, /alarm would bring up a menu that's mostly for alerting other people to things going on, /hate could be for generally being salty and /love could be for generally being pleasant

so the flow chart would look something like this
> /alarm
  • > (/alarm): "look out!"
  • > (/hate): "attack!"
  • > (/love): "help!"
> /hate
  • > (/alarm): (respond with disgust, curse)
  • > (/hate): (insult someone)
  • > (/love): "no"
> /love
  • > (/alarm): (respond affirmatively)
  • > (/hate): (praise someone)
  • > (/love): "yes"
What about something like the chatbinds Add-On, where you can set presets and say /hate 3 and it plays something that you assign to the third slot.

I like the Idea, but when I watched the Video  I Rofl then went, "WTF?" lol.

I like this idea. Keep up the good work!

Most of these aren't really "taunts". Actually, none of them are...
and
None of these sound like a blockhead
at least it provides a framework for improvements

The voices sounds really computer-generated.


They are?
Use the Scout's voice or something instead. Sure, doesn't fit with pan and death sounds, but neither does the current one. I can even provide the clips.
EDIT: Speeding the Scout's lines up by 50% seems to work really well, but would sound out of place in a more serious DM.
« Last Edit: September 18, 2013, 11:21:32 PM by TristanLuigi »