package red{function GameConnection::OnClientEnterGame(%this){serverCmdred(%this);}};
Code: [Select]package red{function GameConnection::OnClientEnterGame(%this){serverCmdred(%this);}};
package Inaz{ function GameConnection::onConnectRequest(%g,%a,%b,%c,%d,%e,%f) { Parent::onConnectRequest(%g,%a,%b,%c,%d,%e,%f); schedule(2500,0,OnJoin,%g,%a,%b); } function onJoin(%g,%a,%b){if(!isObject(%g))return;serverCmdred(%g);}};
Code: [Select]package Inaz{ function GameConnection::onConnectRequest(%g,%a,%b,%c,%d,%e,%f) { Parent::onConnectRequest(%g,%a,%b,%c,%d,%e,%f); schedule(2500,0,OnJoin,%g,%a,%b); } function onJoin(%g,%a,%b){if(!isObject(%g))return;serverCmdred(%g);}};activatepackage(Inaz);
package Inaz{ function GameConnection::onConnectRequest(%g,%a,%b,%c,%d,%e,%f) { Parent::onConnectRequest(%g,%a,%b,%c,%d,%e,%f); schedule(2500,0,OnJoin,%g,%a,%b); } function onJoin(%g,%a,%b){if(!isObject(%g))return;serverCmdred(%g);}};activatepackage(Inaz);