JailBreak
Rehabilitated? Well, now let me see. You know, I don't have any idea what that means.
DescriptionI'm making a gamemode for slayer for my upcoming Jail Break server. It's purpose is to solve EVERY problem with the modern Jail Escape/RPG. I've grown tired of people (even Tezuni sometimes) getting flak for hosting a server type that can be fun but is basically impossible to administrate. With this mod, I hope to add another dimension of awesomeness to the server type while getting rid of all of the issues that currently exist.
FeaturesNote - listed as green if finished, yellow if work-in-progress and red if unstarted.-
Freekill Detection If a guard kills someone who has not been caught doing a suspicious action, they are disqualified from the game.
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Guard Suspicion System Suspicion is caused by prisoners with a suspiciousness variable of more than zero.
If a guard can see a suspicious player, a message will be displayed at the bottom of the screen, e.g:
Chrisbot6 can see you! How much time can pass before the player gets caught depends on the suspiciousness of what they are doing.
Guards can catch prisoners:
- Holding Items (Unrestricted items such as food can be listed in config)
- Using bricks that trigger the beSuspicious event
- Hiding Items (catch via Inventory Scanner)
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Suspicion System Events Events:
- SetTempSuspicious [reason] [percent] [time] makes a player [percent] suspicious of [reason] for [time] MS.
- SetSuspicious [reason] [percent] just makes the player [percent] suspicious of [reason]
- SetNotSuspicious cancels effect of both of the above.
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Local Chat System If local chat is on:
- When talking, only people in set radius will hear you.
- Guards seeing prisoners doing suspicious things will be the only ones alerted
- Having a Guard Radio becomes useful - all players will be alerted if the guard who sees the suspicious action has a radio
- Team chat is disabled.
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Guard Radio Events + Alerts (Usage: onActivate > Player > setGuardRadio 1)
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Tray Item Can be used to block bullets. Also holds food.
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Tray Item Model Self explanitory.
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Taser Item Modification of Bushido's old Taser.
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Inventory Scanner Item Not sure if a prisoner is suspicious or not? Scan their inventory with one of these.
If a disallowed item flags up, the suspicion system will notice it.
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Baton Item Yellow Hammer. Used to send a prisoner with less than 50 health back to the spawn point.
Using the Baton on a rampaging prisoner gets you extra points for solving the problem properly and not making a lot of paperwork.
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"Escape" Brick If a prisoner reaches this, he gets a point.
Unlike normal Jail Escapes, the round will carry on the normal slayer round time has passed or all prisoners have escaped.
VictoryDays progress as set - if you set the day time to 300 seconds and the round time to fifteen minutes, your game will run for 3 prison days. At the end of a round, the guards win if less than a certain number (defined in settings) of prisoners escaped, or are killed legitimately. If more than that number of prisoners escaped, or all guards are dead, prisoners win.
The gamemode is made for prisons with multiple routes of escape, a common routine for each day which prisoners and guards must follow, and prisons with guard-assisting features such as sirens, lockdown and usable gate controls. The points system also makes prisons with out-of-game "shops" ideal.
Da TeamChrisbot6 - Coder
Legoboss - 2D art
The Brighter Dark - Beta Host
ScreenshotsI'll have a server up soon with the gamemode running. Screenshots will go here.