Author Topic: Prop Hunt ■ Update Out  (Read 11772 times)

It is his code, is it not? All I see is copeh pasta!
The mod is basically intended to be used for prop hunt, and his name is clearly there, how is it copypasta?

how is it copypasta?
Pffff! Oh my god. I open up your gamemode and 90% of the code is from his mod. Exactly how it was. Do you know what copy/paste is?

Pffff! Oh my god. I open up your gamemode and 90% of the code is from his mod. Exactly how it was. Do you know what copy/paste is?
The only thing here he coded is the prop system and the player blinding. That's not 90%, it's like 40%. There is also credit given where it needs to be.

The only thing here he coded is the prop system and the player blinding. That's not 90%, it's like 40%. There is also credit given where it needs to be.
Whatever helps you sleep at night. Till next time.

Whatever helps you sleep at night. Till next time.
Okay then?

classic swollow
jk
but really, putting your name on other people's code is ridiculous

I actually did tell him that I jacked it from you, he must have forgot

I actually did tell him that I jacked it from you, he must have forgot
You said you took the model, I thought you coded it though.

does this belong in gamemodes? or is mod discussion right?

does this belong in gamemodes? or is mod discussion right?
it's still being developed so no, lol

This would be much better without the laser emitter imo.

im not the only one who thinks this way too, lots of people on complaining about it poopopodpodop
« Last Edit: September 25, 2013, 01:50:55 AM by skill4life »

This would be much better without the laser emitter imo.

im not the only one who thinks this way too, lots of people on complaining about it poopopodpodop
Exactly. I hate the laser emitter. I attempted to remove it but it resulted in the add-on not working.

Awesome, glad to hear you're working on this! Since someone who can actually make add-ons is doing it I guess I'll go ahead and lock my topic.

I hosted a prop hunt game for several hours so I have a few suggestions if you haven't done them already-

I think the props team should maybe be lowered to half scale or something, so that when they disguise themselves they can fit into smaller areas. At normal scale you can barely fit into any good hiding places

Also if you're going to use a bigger map like ACM city, the rounds should probably have at least 10 minutes each, the emitter should definitely still be on and you should allow hunters to shoot without losing health. There's just too many hiding places to play fairly otherwise. But losing health while shooting should still be an option, it could be an rtb pref maybe, set to decrease health everytime something is hit by a weapon. That could be used when there's a smaller or more empty map being used

Also what worked well for me was having an empty room that the hunters wait in before the round starts, once the 30s timer ran out they were allowed to teleport into the arena and a Chat msg was sent to everybody saying that the hunters were released.

Add walls.

Otherwise, admins of a server running this gamemode get flustered when people are able to just walk away.

Add walls.

Otherwise, admins of a server running this gamemode get flustered when people are able to just walk away.
I was thinking of making a big bounds trigger so people can't go too far, but I have no idea how triggers work.

(Yes, I googled it.)