Author Topic: Prop Hunt ■ Update Out  (Read 11733 times)

Ha. Ha. Let's just right a bunch of different ways to 'return true;' in different if statements. What is the literal point in that? I don't know about you, but reading one line is just as easy as reading a bunch of if statements.

Well who am I to argue with a professional programmer like yourself? Carry on kiddo, you know best!!

You should probably steer clear of this thread - as if your posts on the first two pages weren't embarrassing enough you're now trying to push advice on the third page as if you actually have a clue about anything you're saying.

Well who am I to argue with a professional programmer like yourself? Carry on kiddo, you know best!!

You should probably steer clear of this thread - as if your posts on the first two pages weren't embarrassing enough you're now trying to push advice on the third page as if you actually have a clue about anything you're saying.
Well who am I to argue with a professional programmer like yourself? Carry on kiddo, you know best!!

You should probably steer clear of this thread
Will do...

Well who am I to argue with a professional programmer like yourself? Carry on kiddo, you know best!!

You should probably steer clear of this thread - as if your posts on the first two pages weren't embarrassing enough you're now trying to push advice on the third page as if you actually have a clue about anything you're saying.
You're amazing.

If you wanted to remove lines, just return that one if statement
Lol



This gets tons of players, drops to 0, then shoots back up to the top of the serverlist

I've started to continue work on the game mode. Instead of just the black plane inside of the hunters' heads before the round, they will be placed in a black box. This should make things more secure.

I also made a few images, like an icon for the prop tool and the in-game thumbnail.


I've started to continue work on the game mode. Instead of just the black plane inside of the hunters' heads before the round, they will be placed in a black box. This should make things more secure.

I also made a few images, like an icon for the prop tool and the in-game thumbnail.


Mind if I use these? My mod is basically parented by yours, so I may as well.

Mind if I use these? My mod is basically parented by yours, so I may as well.
I'd prefer you wait until the second release - there are a LOT of backed improvements.

Taunt System
I've added a taunt system to the game mode.

You can place your own custom taunt files (.wav format) in GameMode_Prop_Hunt/taunts/, and they are added to the server when you restart.

There are some taunts that will come with the game mode by default.

As a prop, you can hit the light key to taunt.

I'd prefer you wait until the second release - there are a LOT of backed improvements.
ok.

Props will now share the same of every dimension (width, length) of their bricks too. This allows moving in corners, and it's overall a lot better.

I've also fixed the issue where the brick will flash if you move your camera at all, so it will only change the rotation if the rotation would actually change (90 degrees).

EDIT: I've also made it so your prop tool is hidden when you're disguised.
« Last Edit: November 07, 2013, 10:03:35 PM by Subpixel »

Props will now share the same of every dimension (width, length) of their bricks too. This allows moving in corners, and it's overall a lot better.

I've also fixed the issue where the brick will flash if you move your camera at all, so it will only change the rotation if the rotation would actually change (90 degrees).

EDIT: I've also made it so your prop tool is hidden when you're disguised.
You're amazing (:


Why'd you even ask if you did it anyway?
What?

I interpreted "I'd prefer until you wait until the next release" as "go ahead but you'll be kicking yourself later". I don't host Super Prop Hunt any more anyway.

Coming Soon
This is a large update, currently titled "Prop Hunt 2". Expect it sometime early December.

  • New taunt system - comes with 18 taunts by default
  • New prop system
  • New death sounds
  • New game mode icon and description
  • New Prop Tool icon
  • Hunters are placed in a box before the round
  • Fixed players not being blinded when switching to hunters
  • .wav files can be placed in GameMode_Prop_Hunt/taunts an are added when the server starts
  • Props are now the same size as their bricks in all dimensions
  • Props only rotate when they are moving; you can look around without being seen
  • There is a prevention for disguising/undisguising beside walls so props won't get stuck
  • Prop Tools are invisible when their parent is disguised
  • Disguised props must taunt every 30 seconds
  • Props can press the light key to taunt
  • Players are shown a graphic of their team when they spawn
  • Disguised props have a slight tint on their screens
  • Props can right click to remove your disguise
  • The first map is now loaded when the server starts
  • The amount of taunts on the server is now in /help

More may be added before the release.

commit 181940f

  • New taunt system - comes with 18 taunts by default
  • New prop system
  • New death sounds
  • New game mode icon and description
  • New Prop Tool icon
  • Hunters are placed in a box before the round
  • Fixed players not being blinded when switching to hunters
  • .wav files can be placed in GameMode_Prop_Hunt/taunts an are added when the server starts
  • Props are now the same size as their bricks in all dimensions
  • Props only rotate when they are moving; you can look around without being seen
  • There is a prevention for disguising/undisguising beside walls so props won't get stuck
  • Prop Tools are invisible when their parent is disguised
  • Disguised props must taunt every 30 seconds
  • Props can press the light key to taunt
  • Players are shown a graphic of their team when they spawn
  • Disguised props have a slight tint on their screens
  • Props can right click to remove your disguise
  • The first map is now loaded when the server starts
  • The amount of taunts on the server is now in /help

To download this release, please visit the Prop Hunt repository.