Author Topic: Blockland won't start.  (Read 1344 times)

So I downloaded BlocklandPortable.zip, extracted it to C:\Users\Spoonz\Blockland and ran RunMe.bat. Nothing happens, all it does is make a console window for a split second saying what's in the bat, and then it disappears. It rarely makes a launcher.log file that says
Code: [Select]
//-------------------------- 9/27/2013 -- 16:34:03 -----
Set profile path to .
Processor Init:
   Intel Pentium III, ~2.50 Ghz
     (timed at roughly 2.50 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1361
Module Directory: C:/Users/pefu19/AAABlockland
Profile Path: .
Total Ram: 4094 MB
OS: Professional (build 9200), 64-bit
--------- Parsing Arguments ---------
argc = 3
argv[0] = C:\Users\pefu19\AAABlockland\BlocklandLauncher.exe
argv[1] = -profilePath
argv[2] = .
Parsing command line arguments: -profilePath .
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 8600M GT/PCIe/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.

Either I am handicapped or something is broken.

Noedit: It says Module Directory: C:/Users/pefu19/AAABlockland only because my brother tried it too and it didn't work for him so he gave me the launcher log (I'm typing it from his computor btw :D )

Yeah you're using your brother's computer.

Mmmmhm.

C:\Users\Spoonz\Blockland
C:/Users/pefu19/AAABlockland
More evidence you're an alt of Pefu. At one point you say Users\Spoonz and the other post you say User\pefu19

On a more helpful note, try uninstalling then reinstalling blockland. It seems there's an issue with your packaging.

More evidence you're an alt of Pefu. At one point you say Users\Spoonz and the other post you say User\pefu19
I'm used to Linux's / in file systems, so I said C:/Users/Spoonz/Blockland.
Now shut the forget up.
I tried launching BlocklandPortable on his computer and I used his launcher.log cuz I didn't want to go to my room and use my computer
pure laziness

On a more helpful note, try uninstalling then reinstalling blockland. It seems there's an issue with your packaging.
I have it in BlocklandPortable folder, all it contains is BlocklandLauncher.exe, launcher.log and RunMe.bat
Nothing else :cc