Soft shadow screenshots (/very/ image heavy)

Author Topic: Soft shadow screenshots (/very/ image heavy)  (Read 14474 times)

So how many fps is everyone getting with this on max
I get around 35 fps on max with a GTX 650

Edit: using the performance optimized shaders found HERE
https://gist.github.com/portify/6744484
I also compiled it into a working .glsl file HERE
http://puu.sh/4CuMh.glsl

Instructions to use

Replace shaders/renderCsm_frag.glsl with this and during the game re-apply your shader settings.
« Last Edit: September 28, 2013, 02:08:56 PM by Darksaber2213 »

I get around 35 fps on max with a GTX 650
I get only 18 fps with a gtx 690 :c
I think I am doing something wrong.

I get 12 on sylvanors Utopia city server at max, running at 1600x900 window mode.  I get 15-16 when I turn overclocking on to 1000mhz and 2500mhz memory, default is 790 and 2000.  Running GT650m SLI



Going to try out the performance GLSL file.

Edit:  No difference noticed in performance file.  Maybe I'm doing it wrong?
« Last Edit: September 28, 2013, 02:57:02 PM by suburb »


stuff it's that tree.

I'll occasionally get comments about that tree or people asking me to build a tree for them. The thing that kills me about seeing that tree used is that I've built better ones since.  :cookie:


http://imgur.com/70kAujn
This is pretty awesome.
6400x3600 megashot with soft shadows, took a few minutes to take.

« Last Edit: September 28, 2013, 11:59:25 PM by Squarehead »

i want shaders so bad right now, you dont understand.

i want shaders so bad right now, you dont understand.

I know that feel...


Took some high resolution screenshots (click for full size)






This is pretty awesome.
6400x3600 megashot with soft shadows, took a few minutes to take.
Is that Demo Ruins on the 2nd picture? Oh please can you PM me the build? I've been looking for it everywhere but I can't find it anymore

Took some high resolution screenshots (click for full size)
That's some beautiful screenshots dude

Holy stuff
Port took this today

fake bloom + fake ambient occlusion + overexposing + shadow edge blurring + shadow intensity accumulation
And he gets less than 10 FPS lel.

edit: MOAR.


Double-edit: PORT PLS
« Last Edit: September 29, 2013, 12:56:14 PM by Crystalwarrior »

Is that Demo Ruins on the 2nd picture? Oh please can you PM me the build? I've been looking for it everywhere but I can't find it anymore

I used to host it for Jirue but that picture is of a very, -very- outdated save of the demo ruins you seek.

How does one do this with the shaders?


« Last Edit: October 05, 2013, 01:43:19 AM by Filipe »