Author Topic: ACM city randomly starts upon server start  (Read 1859 times)

/title

ACM city loads after about 10 seconds of of me spawning on my own server.

It happens in LAN, Single and Multiplayer.

Any help?

console.log and ADD_ON_LIST.cs please.

Don't know where to get the ADD_ON_LIST.cs from

Don't know where to get the ADD_ON_LIST.cs from

It's in the C:\Users\<Your User>\Documents\Blockland\config folder.

Maybe you have one of the Gamemodes enabled on your add-ons list, uncheck all of them and see if it works

Disable Gamemode_Rampage
If that's not enabled, disable ALL gamemodes.

Maybe you have one of the Gamemodes enabled on your add-ons list, uncheck all of them and see if it works

Yeah that's why I wanted ADD_ON_LIST.cs

Yeah that's why I wanted ADD_ON_LIST.cs

Don't ask for that. Simply ask for console.log and you can see everything there.

To me, it's easier to see what mods they have and which ones are enabled in the list of what mods they have and which ones are enabled.

The console log doesn't say why the load is happening. If you trace it, we could probably pin it down. But if it's actually a problem for some reason, you could delete "base/server/temp/temp.bls".

Also,Until the problem is found out,Just type /Clearallbricks Each time it happens.

Disable Gamemode_Rampage
If that's not enabled, disable ALL gamemodes.

Did no one see this?

Did no one see this?
The console log didn't report that having loaded.

I wonder if it's something that HamHost does.

Quote
Loading Add-On: System_HamHost (CRC:2115649340)
Executing Add-Ons/System_HamHost/server.cs.
Executing Add-Ons/System_HamHost/autosaver.cs.
Executing Add-Ons/System_HamHost/support/timeBomb.cs.
Executing Add-Ons/System_HamHost/pcr.cs.
0 datablocks added.

It has an auto-saver, so maybe it has an auto-loader as well.

I wonder if it's something that HamHost does.
lol poor hammer :c