package myWhiteout
{
function MyProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
{
initContainerRadiusSearch(%obj.getPosition(), %this.explosion.damageRadius, $TypeMasks::PlayerObjectType);
while(%player = containerSearchNext())
%player.setWhiteOut((%this.explosion.damageRadius/2)/vectorLen(vectorSub(%player.getPosition(), %obj.getPosition())));
parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
}
};
activatePackage(myWhiteout);