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Author Topic: Another reason Badspot removed maps?  (Read 8952 times)

yeah forget optimization! Also you know nothing about how software development works
Please enlighten us o genius

Please enlighten us o genius
why should I have to justify kompressor's optimization decisions?  He wrote a loving book about it. http://www.amazon.com/gp/aw/d/1598634356

Building something that will only run at full speed with highest settings on 1% of user's computers is just a bad idea.

yeah forget optimization! Also you know nothing about how software development works
strawman a stuff you goddamn noob. i never once said that they couldn't be optimized. i never once said that we should forget optimization. the shaders should be optimized for interiors and terrain if they are going to be added in, i don't know why you'd assume otherwise. high end users shouldn't have to be gypped of OPTIONAL features because other people can't run those OPTIONAL features.
Building something that will only run at full speed with highest settings on 1% of user's computers is just a bad idea.
you seem to act as if i'm suggesting that we add in dynamic brick deconstruction on an atomic scale. i seriously hope you aren't implying that adding shadows to hills and primitive interiors will make it so only 1% of users can run it fast, because that's just pathetic. if they rework interiors and terrain to work with the shader system, it should work well for those who already can run shaders. of course it won't work well for toasters because they can't run shaders at all in the first place.

the terrains were ugly and outdated the day bl retailed.
they werent even acceptable back in 0002 days.

the game needs to look and act like its modern and updating.
i mean since when did bricks clipping into bad angles at every map look good?
a fix would mean the bricks couldnt clip, thus basically being impossible to build on every single exterior map.

as far as interiors i dont know the details.

i mean people HAVING to build the supports and foundations for baseplates that are sticking out of hills, just to make it slightly less an eyesore. just is embarrassing.
it makes the game look broken and lazy. mechanically, its not lego building; the entire point that blockland is simulating.

we may as well still be back in the rtb-0002 days. using a wand and stretching and changing stuff everywhere, because again its become a modeling program without rules.
« Last Edit: October 04, 2013, 03:14:04 PM by Bisjac »

strawman a stuff you goddamn noob.
what the forget does this mean?  Are you just throwing in random terms you learned in your comp class?
i never once said that they couldn't be optimized. i never once said that we should forget optimization. the shaders should be optimized for interiors and terrain if they are going to be added in, i don't know why you'd assume otherwise. high end users shouldn't have to be gypped of OPTIONAL features because other people can't run those OPTIONAL features.
Yeah, optional features like environments that you're in all the time.  Very optional.
you seem to act as if i'm suggesting that we add in dynamic brick deconstruction on an atomic scale. i seriously hope you aren't implying that adding shadows to hills and primitive interiors will make it so only 1% of users can run it fast, because that's just pathetic. if they rework interiors and terrain to work with the shader system, it should work well for those who already can run shaders. of course it won't work well for toasters because they can't run shaders at all in the first place.
It was either they remove the old slow system or spend time fixing/replacing it.  Maps aren't really the focus of the game, so they removed them.  Sure they were pretty cool, but they were ugly as hell and near impossible to work with.  All of the tools are stuffty and outdated and not geared to large open environments ( except terrain, but that would discourage building).  Most players didn't even use them, so what's the point of keeping a feature that complicates the codebase and slows the game down when a majority of users don't care?

With the amount of players that don't have full OpenGL 2.0 support (somehow), the game should be optimized as much as possible.

With the amount of players that don't have full OpenGL 2.0 support (somehow), the game should be optimized as much as possible.
Just a question if they made it as optimized as possible they could try to find a way to re-add in maps some how?

so pretty much you just want to suck your own richard and show off that you could work a bsp editor?
What the forget is your problem Marcem? Clam down. That has literally nothing to do with it.

Yeah, optional features like environments that you're in all the time.  Very optional.
Shaders are optional You can turn them down if you're lagging. You can turn them off if you're lagging. Why would you have them on if you lag? I already said, having it render a couple primatives for an interior or terrain won't cause a significant performance drop if you can run shaders. Yea it will cause performance issues, but that's for people who can't run shaders well in the first place (applies to any graphical update of any kind. might as well never update graphics at all. not really a good argument against t&i).
( except terrain, but that would discourage building)
what the hell is wrong with this? just because people don't have terrain doesn't mean they're going to start building a whole bunch of awesome stuff. It's not like "wow, thanks badspot! i'm finally free i can build awesome stuff!". People who have been unmotivated to build stay unmotivated. People who build have been building. Terrain wasn't some thing holding all the builders captive. I don't see whats so good about building brick terrain in place of using a map anyway.
Most players didn't even use them, so what's the point of keeping a feature that complicates the codebase and slows the game down when a majority of users don't care?
Destiny's DRPG, Jorgur's Dogfight, Jorgur's Medieval, Wizzard's Dogfight, Redpikmin's Fort Wars, Pecon's Boss Battles, Gravity Cat's Fort Wars, Nobot's Deathrace, Sailorman's Wake Island. These are some of the most successful and popular servers hosted before v21, all of which used interiors/terrain in some way. It's completely wrong to say "most players didn't use them" when these servers were usually always at the top of the list when they were hosted. You'd be right saying "Most servers up ran a slate edit", but that doesn't account for actual population of the servers, which was distributed pretty evenly among terrain and non-terrain.

Quite a large amount of users do care, enough for these topics to still come up. Enough for this to be an issue that is discussed. Enough where I still hear people bring it up in game.
What the forget is your problem Marcem? Clam down. That has literally nothing to do with it.
like i said before, hes just pulling his strawman out again. (he should take comp class so he avoids these mistakes in the future  :cookieMonster:)

Just a question if they made it as optimized as possible they could try to find a way to re-add in maps some how?
Doubt it.  If we still need a fixed function renderer (Which is deprecated in OpenGL 3.0 and removed in 3.1 core and up), we're probably not getting to that point for a while.

What the forget is your problem Marcem? Clam down. That has literally nothing to do with it.
I was just guessing from the way you felt the need to namedrop your own maps (most of which including your name).

Shaders are optional You can turn them down if you're lagging. You can turn them off if you're lagging. Why would you have them on if you lag? I already said, having it render a couple primatives for an interior or terrain won't cause a significant performance drop if you can run shaders. Yea it will cause performance issues, but that's for people who can't run shaders well in the first place (applies to any graphical update of any kind. might as well never update graphics at all. not really a good argument against t&i).
The point is they weren't made for Blockland.  They were slow as forget and were made for a shooter in the early 2000s.  They were most likely hacked together to serve that purpose and nothing else.
what the hell is wrong with this? just because people don't have terrain doesn't mean they're going to start building a whole bunch of awesome stuff. It's not like "wow, thanks badspot! i'm finally free i can build awesome stuff!". People who have been unmotivated to build stay unmotivated. People who build have been building. Terrain wasn't some thing holding all the builders captive. I don't see whats so good about building brick terrain in place of using a map anyway.
I never said any of that.
Destiny's DRPG, Jorgur's Dogfight, Jorgur's Medieval, Wizzard's Dogfight, Redpikmin's Fort Wars, Pecon's Boss Battles, Gravity Cat's Fort Wars, Nobot's Deathrace, Sailorman's Wake Island. These are some of the most successful and popular servers hosted before v21, all of which used interiors/terrain in some way. It's completely wrong to say "most players didn't use them" when these servers were usually always at the top of the list when they were hosted. You'd be right saying "Most servers up ran a slate edit", but that doesn't account for actual population of the servers, which was distributed pretty evenly among terrain and non-terrain.
I love how you mention dogfight servers, which were universally stuff.  It was an excuse to fill in blank space with a whole lot of nothing someone created and loop that a few times.  Oh wait, don't you host one?  So you just want an excuse to not actually design anything and get easy popularity?  Maybe put in two seconds of effort, that's all it takes around here.
Quite a large amount of users do care, enough for these topics to still come up. Enough for this to be an issue that is discussed. Enough where I still hear people bring it up in game.
and it will continue being shot down because this community is full of people who don't develop software for a living and don't understand what that entails.  It's a massive waste of time to redo Dynamix's work with the interior system, they would only look worse with our current shading system.
like i said before, hes just pulling his strawman out again. (he should take comp class so he avoids these mistakes in the future  :cookieMonster:)
Cute, now maybe you could take the time to learn what a straw man is, because right now you have no clue what you're saying.
« Last Edit: October 04, 2013, 04:38:28 PM by Marcem »

Marcem is just going to act like a richard scholar for every comment we say, grow up Marcem.

Marcem is just going to act like a richard scholar for every comment we say, grow up Marcem.
Sorry for crushing your dreams of impossibility. :(

Sorry for crushing your dreams of impossibility. :(
Sorry for making you spill period blood all over the topic

interiors and terrain don't look good
and even though heed says that removing those didn't make people build better literally the first page and a half is people saying it helped them build better

Sorry for making you spill period blood all over the topic
SICK BURN BRO, you really got me!  What you lack in a convincing argument you make up in wit!

SICK BURN BRO, you really got me!  What you lack in a convincing argument you make up in wit!
You're right, it was immature of me. And for that I really am sorry.