Author Topic: Handcuffs.  (Read 7665 times)

Maybe make it so the handcuffed person can only walk if they're within a 2 meter range of the cop/handcuffer?

-invalid link removed, scroll down-
« Last Edit: October 08, 2013, 11:58:36 PM by Johnny Blockhead »

I thought about this, but I decided that it would be a hacky way of moving the player without the handcuffed having any control of him/herself.

For third person: Make them spectate themselves, create a player object in the middle of nowhere and set their camera's control object to it. They won't be able to turn their camera away from the normal perspective, nor will they be able to move.

For first person: Do the same, except set a negative (not sure if that works, though) orbit distance and tweak the angle a bit(?).

To control the player: Create an AIConnection, set it's control object to the player and do stuff.



Isn't that Marble Man's?

si. He made it for me.

Not sure if trolling, or just bad at computers...

Is it private or something??? Did I mess up?

Is it private or something??? Did I mess up?
I thought you were smarter than this.
That's a shortcut, not the actual .zip. Do you not see the .ink at the end?

I thought you were smarter than this.
That's a shortcut, not the actual .zip. Do you not see the .ink at the end?

Woah, I'm stupid :/
let me redo that

Edit: Here ya go
« Last Edit: October 08, 2013, 11:51:13 PM by Johnny Blockhead »