I thought about this, but I decided that it would be a hacky way of moving the player without the handcuffed having any control of him/herself.
For third person: Make them spectate themselves, create a player object in the middle of nowhere and set their camera's control object to it. They won't be able to turn their camera away from the normal perspective, nor will they be able to move.
For first person: Do the same, except set a negative (not sure if that works, though) orbit distance and tweak the angle a bit(?).
To control the player: Create an AIConnection, set it's control object to the player and do stuff.