Author Topic: SpeedKart Revolution - Calling all map makers!  (Read 4571 times)

I haven't been able to test this since I cannot get in contact with you, Alphadin.
Really wish I could still help.

is this just going to flop over again?

is this just going to flop over again?
It's a shame that's happened though, this is a great idea. I'm sorry I can't help though, I am a terrible builder!

I'll be making a map for this.

I really, really like this idea and the entire project in general. I'd love to help if I could, but I can't build, script, or model. Bleh.

Hm, I might make a map tomorrow.

I have begun preliminary development of a track. I'm not expecting to pull the perfect one, as this is my first and I have little experience with tinkering with gamemode, but I have commenced experimentation and early dev on the matter.

I've been working on this simple track lately (this is based on the first track on the game Penny Racers 64, or Choro-Q 64 if you played the japanese version)






I can give it to you if you want.
« Last Edit: October 25, 2013, 06:51:24 PM by Filipe »

I like how there's space in it.
Very nice looking too.
Also WHENAREYOUGONNAREALSETHATVEHI CLETHING

It kinda looks like Luigi Circuit(?) from Mario Kart DS(?).

damn do i keep forgetting about this


Filipe's looks cool! Plenty of space for many racers!

crosspost because mod disscussion
Jeez, if I had known this topic was here I would have said something a while ago
It would be nice if you could integrate some of the stuff in my racing events mod that nobody ever uses because of speedkart
Most notably the timers and finish/lap counting, it looks like you already have checkpoints and whatnot figured out already

I'm not just saying this because I want credit (well, I do but...), I spent a good amount of effort on it and I just want it to be used for something